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Last time....proposal

Posted: 01-06-2004 09:55
by RaGe|DB
Make a ingame ball camera
1. it adds alot for quality movie makers
2. It makes spectating alot of fun
3. the demos will win (if you spectate)

I know I've proposed this many times, but never got a straight answer...

btw. you should be able to look around 360 degrees

Posted: 01-06-2004 09:55
by n00bs_own_Madogg
"2. It makes spectating alot of fun"

or make you sick :/ (Intended for big screen owners)


why not fix the bugs first :)

Posted: 01-06-2004 09:56
by BurntLeaf
free moving, but a ball camera? O_o

Posted: 01-06-2004 09:57
by RaGe|DB
BurntLeaf wrote: free moving, but a ball camera? O_o

I mean free looking around, being able to turn 360 degrees

Posted: 01-06-2004 10:05
by Twigstir
As neat as it sounds, I think it wouldn't pan out in practice. I don't think it would be as smooth as you invision it. It would drive you nuts after a few minutes.

Posted: 01-06-2004 10:16
by RaGe|DB
Twigstir wrote: As neat as it sounds, I think it wouldn't pan out in practice. I don't think it would be as smooth as you invision it. It would drive you nuts after a few minutes.


We can't know till we try the real thing
basicly there are other camera's, if you don't want this one, you can choose another one

Posted: 01-06-2004 12:48
by DavidM
more whining aint helping
we have about 1000 things planed to do
but we have important things to do before we add a stupid ball camera :)

Posted: 01-06-2004 18:06
by Messy
Agreed, but it shouldn't be so hard to lock an extra spectator cam to the ball by default /o\

All the coding needed is the free-looking I guess >_<

Anyway, yeh ;p more important things :( I guess :o

Posted: 01-06-2004 18:56
by DavidM
but we have about 100 small things like that
if i was a coder i would just do it, looks like a few lines
but it can take some time until i get my guys do this