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Last time....proposal
Posted: 01-06-2004 09:55
by RaGe|DB
Make a ingame ball camera
1. it adds alot for quality movie makers
2. It makes spectating alot of fun
3. the demos will win (if you spectate)
I know I've proposed this many times, but never got a straight answer...
btw. you should be able to look around 360 degrees
Posted: 01-06-2004 09:55
by n00bs_own_Madogg
"2. It makes spectating alot of fun"
or make you sick

(Intended for big screen owners)
why not fix the bugs first

Posted: 01-06-2004 09:56
by BurntLeaf
free moving, but a ball camera? O_o
Posted: 01-06-2004 09:57
by RaGe|DB
BurntLeaf wrote:
free moving, but a ball camera? O_o
I mean free looking around, being able to turn 360 degrees
Posted: 01-06-2004 10:05
by Twigstir
As neat as it sounds, I think it wouldn't pan out in practice. I don't think it would be as smooth as you invision it. It would drive you nuts after a few minutes.
Posted: 01-06-2004 10:16
by RaGe|DB
Twigstir wrote:
As neat as it sounds, I think it wouldn't pan out in practice. I don't think it would be as smooth as you invision it. It would drive you nuts after a few minutes.
We can't know till we try the real thing
basicly there are other camera's, if you don't want this one, you can choose another one
Posted: 01-06-2004 12:48
by DavidM
more whining aint helping
we have about 1000 things planed to do
but we have important things to do before we add a stupid ball camera

Posted: 01-06-2004 18:06
by Messy
Agreed, but it shouldn't be so hard to lock an extra spectator cam to the ball by default /o\
All the coding needed is the free-looking I guess >_<
Anyway, yeh ;p more important things

I guess

Posted: 01-06-2004 18:56
by DavidM
but we have about 100 small things like that
if i was a coder i would just do it, looks like a few lines
but it can take some time until i get my guys do this