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It amazes me

Posted: 01-06-2004 10:18
by RaGe|DB
How some companies and games (Battlefield vietnam, Call of duty) can be so slow with making any progress.. MoD makers (not even professional game makers) can make models around the clock, even scripting them, making them work.. etc in less then a week time.. BFV however took about 1-2 months to make a fucking simple patch.. and then announce how proud they are to get 2 little choppers in the game.. isn't this just done with the mod thing or..? I find it shocking and therefore I think some companies are beyond lazy -_x

Posted: 01-06-2004 10:28
by fs|Pele
aye , but everyone knows battlefield is po0

Posted: 01-06-2004 10:56
by RaGe|DB
not only bf, also other games.. they take about 3 months before they launch a patch that contains little to nothing

Posted: 01-06-2004 10:58
by [1234]Jr
Cos game makers are paid by the hour

longer working = more money ;)

Posted: 01-06-2004 10:59
by Robotojon
comericial developers have different constraints to mod developers

Posted: 01-06-2004 11:51
by f1end
i.e. they have to make sure it works first...which involves hours upon hours of testing ;)

Posted: 01-06-2004 12:55
by DavidM
from my experience they are a lazy bunch
actually no serious time goes into testing
i was 5 times as fast as the guys i worked for x_X

Posted: 01-06-2004 16:31
by Messy
Could it be because Unreal is pretty much finished for the most and has been from the beginning when they started building the engine, targetted at modifying etc. for the users.

Also, their tool is a commercial one too =\ as UnrealEd is sold with the game.
Maybe other game designers have less polished up and easy to use tools?


..nah, nevermind, probably just lazy ;)

Posted: 01-06-2004 20:21
by RaGe|DB
Messy wrote: Could it be because Unreal is pretty much finished for the most and has been from the beginning when they started building the engine, targetted at modifying etc. for the users.

Also, their tool is a commercial one too =\ as UnrealEd is sold with the game.
Maybe other game designers have less polished up and easy to use tools?


..nah, nevermind, probably just lazy ;)


true but wouldnt you be gratefull if every patch has a new vehicle/weapon/special etc :)
that would sure make it less boring

Posted: 01-06-2004 22:42
by Axl
i worked as a software developer for the last 4 years, and you would be suprised the amount of paper work that needs to be completed for every little thing before being released :( half the time the actuall software was finished within a day or so, but then there was about 3-4 days of documents, paperwork etc to sort out :(

Posted: 01-06-2004 23:25
by [1234]Jr
DavidM wrote: from my experience they are a lazy bunch
actually no serious time goes into testing
i was 5 times as fast as the guys i worked for x_X



We all know you test everything ;)

Like the beta 4 installer on someones PC ;)

Posted: 02-06-2004 02:59
by Catalyst88
Patches... patches are something which gets bolted onto a game after it's sold. With the amount of influence publishers have on the industry, it's much more profitable to start work on a new game rather than work on an existing game to create a product that no-one's going to work on. Thus studios get shunted onto their next big project. Answer your question? They don't spend all day producing patches :P

Posted: 02-06-2004 13:17
by xiller8r
ie: epic are working on unreal 3 engine, not patches

Posted: 02-06-2004 13:48
by Fruitcake
the unreal engine 3 looks ..awesome .. far more detailed than anything in ut2004 ... i would like to see how ID's doom engine compares

Posted: 02-06-2004 23:59
by DavidM
doom3 looks crap from all i've seen :P
mostly cause of their untalented level and texture designers x_X