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Editor Problem

Posted: 06-06-2004 13:25
by METAFrank
Well i decided to start working on my map DB-Spacedocks again, it was done for 1.3 but i never uploaded it anywhere since i got no webspace.
Now i wanna add all the needed stuff for 2.0 but my editor cant load any maps telling

Build UT2004_Patch_[2004-05-10_17.18]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1246 MHz with 511MB RAM
Video: NVIDIA GeForce4 Ti 4600 (5672)

Bad expr token 3f

History: SerializeExpr <- (3F) <- SerializeExpr <- (80) <- UStruct::Serialize <- (Class myLevel.DB_Volume3) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.DB_Volume3) <- LoadObject <- (Class myLevel.DB_Volume3 43959==43959/6867603 43921 202) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="D:\UT2004\Deathball\Maps\DB-SpaceDoxx.ut2") <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop




any ideas (and i dont mean reinstall, will do that if nobody has an idea)

Posted: 06-06-2004 13:48
by fro
are you loading ued with the correct switch?

ie, my shortcut is 'F:\UT2004\System\UnrealEd.exe -mod=deathball'.

the -mod switch loads the db related u files.

although, i dunno if db map specific things which may cause that problem have changed drastically since 1.3, sry :(

Posted: 06-06-2004 14:29
by METAFrank
dunno why that had something to do with it - but it works now.
thanks, froste i still need a place to load it up then, but thats something else.

- closed -