DB-Spacedocks
Moderators: Jay2k1, DavidM, The_One
DB-Spacedocks
I decided to finally release my 1st (and probably only) Map for DB.
Originally created for 1.3 i didnt find a way to load it up cause i didnt have any webspace... Now, after almost a year i decided to make it work with 2.0.
Well, ill stop writing here and simply give u some links:
Ugly Screenshot
MAP DOWNLOAD
NEW VERSION 1.02:
- fixed some minor gameplay issues
- added world detail settings: lowest setting gives my system ~+100% frames
Just replace the old file with it.
Special Thanks go to Froste for making this possible by hosting my map\o/
Originally created for 1.3 i didnt find a way to load it up cause i didnt have any webspace... Now, after almost a year i decided to make it work with 2.0.
Well, ill stop writing here and simply give u some links:
Ugly Screenshot
MAP DOWNLOAD
NEW VERSION 1.02:
- fixed some minor gameplay issues
- added world detail settings: lowest setting gives my system ~+100% frames
Just replace the old file with it.
Special Thanks go to Froste for making this possible by hosting my map\o/
Last edited by METAFrank on 13-06-2004 13:27, edited 1 time in total.
It reminds me a lot of one of my own maps, DB-Legacy2004.
first off, sweet sweet map, i only wish my first was this good
im no expert mapper, i just enjoy the game, here are a few of the points i noticed
goal coronas are a little too strong, cant really make out when the ball is coming toward you (also applies to the window ones, maybe a little too bright
ceiling a bit repetative, this can be broken up with different textures/meshes, to avoid odd bounces, you could add some blocking volumes, or mesh (like the high fences already there) to give some 'depth' to the roof.
the textures convey the feel very well (of been locked far far away, feels desolate), but adding some ambience through sounds would add some differenciation to the level
trim in the middle arent ballspawn and windows is missing on some of the edges (this isnt neccesary, just a bit of polish, kinda separation of the window from the wall, can be done in mesh or texture, meshes may obscure ball flow tho).
pen zone is sweet, i love that effect!
i liked the variation in the pitch height, plus the details below the ball spawn, helps to add some feeling to the map.
im a semiperfectionist, so dont mind that iv noticed quite a lot of tiny things, but overall it gets my seal of approval, gj dude
edit: sorry for leaving it so long to comment, oops
im no expert mapper, i just enjoy the game, here are a few of the points i noticed
goal coronas are a little too strong, cant really make out when the ball is coming toward you (also applies to the window ones, maybe a little too bright
ceiling a bit repetative, this can be broken up with different textures/meshes, to avoid odd bounces, you could add some blocking volumes, or mesh (like the high fences already there) to give some 'depth' to the roof.
the textures convey the feel very well (of been locked far far away, feels desolate), but adding some ambience through sounds would add some differenciation to the level
trim in the middle arent ballspawn and windows is missing on some of the edges (this isnt neccesary, just a bit of polish, kinda separation of the window from the wall, can be done in mesh or texture, meshes may obscure ball flow tho).
pen zone is sweet, i love that effect!
i liked the variation in the pitch height, plus the details below the ball spawn, helps to add some feeling to the map.
im a semiperfectionist, so dont mind that iv noticed quite a lot of tiny things, but overall it gets my seal of approval, gj dude
edit: sorry for leaving it so long to comment, oops
- n00bs_own_Madogg
- Posts: 91
- Joined: 28-04-2004 07:26