DB-Spacedocks

Look for maps, show your maps...

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METAFrank
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Joined: 19-03-2003 14:49

DB-Spacedocks

Post by METAFrank »

I decided to finally release my 1st (and probably only) Map for DB.
Originally created for 1.3 i didnt find a way to load it up cause i didnt have any webspace... Now, after almost a year i decided to make it work with 2.0.
Well, ill stop writing here and simply give u some links:

Ugly Screenshot

MAP DOWNLOAD

NEW VERSION 1.02:
- fixed some minor gameplay issues
- added world detail settings: lowest setting gives my system ~+100% frames
Just replace the old file with it.


Special Thanks go to Froste for making this possible by hosting my map\o/
Last edited by METAFrank on 13-06-2004 13:27, edited 1 time in total.
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Imaginos
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Post by Imaginos »

I'll up it on BuD and see how it does..
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aimbot
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Post by aimbot »

I like it! \o/

Especially the guy who obviously broke the glass. :eek:
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Armagon
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Post by Armagon »

It reminds me a lot of one of my own maps, DB-Legacy2004. :)
BlackFlame
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Post by BlackFlame »

LOOKS GOOD IMO
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Twigstir
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Post by Twigstir »

Looks good.

It has some FPS issues. I and others ranged all over the place. You may want to look and see what's causing it.
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METAFrank
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Post by METAFrank »

btw armagon i didnt know ur map before u showed it... but its really kinda weird, space, 2 windows and the form of the pen zones
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Armagon
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Post by Armagon »

I wasn't implying that you copied my layout in any way, I just found it coincidental. :)

As for the crazy layout in DB-Legacy2004, that's how I wanted it to be. ;)
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METAFrank
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Post by METAFrank »

ok, new version uploaded, the FPS problems should be solved now.
(see first post)
I'd still like some opinions on it - dont be gentle, tell me what sucks and what is ok
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n00bs_own_Madogg
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Post by n00bs_own_Madogg »

Looks Cool :D gonna try it later
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Sixty
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Post by Sixty »

May i suggest you resize your sig to 1/5th of it's current size ;).
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Armagon
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Post by Armagon »

I concur!
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fro
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Post by fro »

first off, sweet sweet map, i only wish my first was this good :)

im no expert mapper, i just enjoy the game, here are a few of the points i noticed

goal coronas are a little too strong, cant really make out when the ball is coming toward you (also applies to the window ones, maybe a little too bright

ceiling a bit repetative, this can be broken up with different textures/meshes, to avoid odd bounces, you could add some blocking volumes, or mesh (like the high fences already there) to give some 'depth' to the roof.

the textures convey the feel very well (of been locked far far away, feels desolate), but adding some ambience through sounds would add some differenciation to the level

trim in the middle arent ballspawn and windows is missing on some of the edges (this isnt neccesary, just a bit of polish, kinda separation of the window from the wall, can be done in mesh or texture, meshes may obscure ball flow tho).

pen zone is sweet, i love that effect!

i liked the variation in the pitch height, plus the details below the ball spawn, helps to add some feeling to the map.


im a semiperfectionist, so dont mind that iv noticed quite a lot of tiny things, but overall it gets my seal of approval, gj dude :)

edit: sorry for leaving it so long to comment, oops :D
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Inphidel
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Post by Inphidel »

Played it on bud yesterday. i like it lots. good fun , tho i noticed the ball bounces weird on some walls. could be lil ledges and stuff, but thats ok. it just means i can't go wall bounce crazy when i'm bored :)
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n00bs_own_Madogg
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Post by n00bs_own_Madogg »

The image looks terrible every time i reduce its size X_x ill try it with PSP8 when I get the damn thing working >_<
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