Server Segfault Error - Final Release
Posted: 07-06-2004 03:05
I'm using FreeBSD 4.9 and it keeps bombing out everytime I try and run it, all other mods work fine.
Also re-downloaded from both mirrors in case it was a problem with that.
Also re-downloaded from both mirrors in case it was a problem with that.
Code: Select all
Log: Log file open, Mon Jun 7 03:03:19 2004
Init: Name subsystem initialized
Init: Version: 3204 (127.29)
Init: Compiled: May 11 2004 02:25:12
Init: Command line: DB-Cube?game=Deathball.DB_Deathball ini=UT2004-Deathball.ini log=../ServerLogs/deathball.log -MOD=Deathball -nohomedir
Init: (This is Linux patch version 3204.0)
Init: Character set: Unicode
Init: Base directory: /home/towneh/ut2004/System/
Init: Ini:../Deathball/System/Deathball.ini UserIni:../Deathball/System/DeathballUser.ini
Init: Build label: Build UT2004_Patch_[2004-05-10_17.18]
Init: Object subsystem initialized
Log: Executing Class Engine.ServerCommandlet
Warning: Missing Class Class Editor.TransBuffer
Log:
Developer Backtrace:
Log: [ 1] ./ucc-bin [0x85cc78c]
Log: [ 2] /lib/libpthread.so.0 [0x288af929]
Log: [ 3] [0xbfbfffbf]
Log: [ 4] ./ucc-bin [0x85728ed]
Log: [ 5] ./ucc-bin [0x85ab58c]
Log: [ 6] ./ucc-bin [0x85ac5e0]
Log: [ 7] ./ucc-bin [0x815a82d]
Log: [ 8] ./ucc-bin [0x85ac73c]
Log: [ 9] ./ucc-bin [0x814622c]
Log: [10] ./ucc-bin [0x805227a]
Log: [11] /lib/libc.so.6(__libc_start_main+0xa9) [0x2892a4ed]
Log: [12] ./ucc-bin(readdir+0x91) [0x804b091]
Log: Unreal Call Stack: UObject::SafeLoadError <- UObject::StaticLoadObject <- UObject::StaticLoadClass <- UServerCommandlet::Main
Exit: Exiting.
Log: FileManager: Reading 0 GByte 3 MByte 109 KByte 1006 Bytes from HD took 0.069727 seconds (0.063304 reading, 0.006423 seeking).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Mon Jun 7 03:03:21 2004