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Custom Custom Models
Posted: 08-06-2004 22:46
by CripTonic
Any chance that you could make certain parts to modify the current models? Add new shoulder pads, boots, gloves, etc...
If so could you provide the base model so we can model parts for the specific DB model?
Posted: 08-06-2004 22:50
by Catalyst88
DavidM: snap those fingers
Sensible answer: no idea

Posted: 08-06-2004 23:23
by fro
its possible to edit the current range of models as it is, although importing new meshes and therefore changing the playermodel mesh usx wont allow you to join any servers (packages wont match).
from what i can work out of the code/meshes, it should be possible to add more, but to work as a functioning system, the introduction of new customisations would need to be done by tv themselves.
Posted: 08-06-2004 23:27
by R3L!K
i guess TV would be happy to take you're contibutions and add them though.
The more options available the better.
Posted: 09-06-2004 04:58
by CripTonic
Is it done like custom models where if you dont have it, it just doesnt show up?
Also, is the gear attached to the player bound to the player or made up of multiple models acting over eachother?
Posted: 09-06-2004 07:16
by fro
its not like custom player models, you and the server require the same version.
if you edit the current package, or the server holds a different package to you (very very unlikely), you wont be able to play online, as it will detect that yours isnt the same version, triggering the cheat protection. Both versions of the model must be the same (ie the released version) for it to work online.
each element of the customisation is a separate static mesh; the mohican is one mesh, a piece of armour is another etc, take a look at the pm_statics.usx to see how they are held. iirc, they are all built on a 90 degree angle around the model origin. If you are going to mess around with the db files, take a backup of the proper ones

Posted: 09-06-2004 11:07
by DavidM
/me snaps fingers once again
look! we have 5 new models and all kind of armor!
give us a talented modeler+skinner with time, and there is a lot of stuff that we'll get done about models!
the 2 guys that did the current stuff have no time it seems
Posted: 09-06-2004 13:50
by Sixty
I guess they also had no time to implement the models from the mugs we sent?
Posted: 09-06-2004 15:25
by DiStUrbeD
but they had time to show up on tv and talk about how to make mods
