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UnrealEd Crashes on save in v3204

Posted: 15-06-2004 13:42
by xenocore01
I was working on a normal assult map, but for some reason every time i try to save, the editor crashes. The map still saves, but the editor falls out.. I found this in the editor.log...

Code: Select all

Log: Exporting AS-AssultTutorial.....Successful!
Progress: Loading DeathBall...
Log: Failed to load 'DeathBall': Can't find file 'DeathBall'
Warning: Error loading DeathBall !!!
Critical: Assertion failed: GObjBeginLoadCount==0 [File:.\UnObj.cpp] [Line: 2331]
Critical: Windows GetLastError: Access is denied. (5)
Exit: Executing UObject::StaticShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Exit: Executing UWindowsClient::ShutdownAfterError
Critical: UObject::StaticTick
Critical: UEditorEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Log: Log file closed, 06/15/04 08:33:25
Anyone have any idea what the heck is going on?

I just downloaded DB 2.0, but the problem is still there. What now?

Posted: 15-06-2004 22:53
by Imaginos
I suspect there's a UCL for deathball in the ../ut2004/system path, but there's no deathball.u there to go with it.. (it's in the ../ut2004/deathball/system path)
You can try adding the additional paths to your ut2004.ini file. so it finds the files.

Posted: 16-06-2004 17:13
by Feep!
had the very same problem.

i deleted deathball.ini from \UT2004\system :p

(not \UT2004\Deathball\system, mind you!)