Walldoding kthx

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[GR]Kermit
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Walldoding kthx

Post by [GR]Kermit »

Allow Walldoding for the keep :o

Would make the game more open
PHiLø
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Post by PHiLø »

but then,... they would have 2 unguard the goal 2 run to the wall to walldodge... easy shots lol
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Diab
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Post by Diab »

when walldodge for keeps was still in i found it quite usefull to get stray balls.

but then i did also dive at some people using it :P
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Armagon
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Post by Armagon »

The keeper's dodging ability already allows him to catch shots that may be made at the goals, and it can additionally be used to get out of the penalty box to get some fair distance. I see little use in adding walldodge at this point.
InSaNe`
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Post by InSaNe` »

Yes I certainaly agree.

Back in the old versions wall dodging was very useful since the keeper only had 2 jumps. With 4 jumps now a keepers chance of intercepting the ball has increased. Adding in walldodge would give the keeper more distance also. So I say we should put it back in; very useful tactic.
{ULK}AcE
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Post by {ULK}AcE »

bumpz0r
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Bounty
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Post by Bounty »

Insane your reply makes no sense...

edit: err guess you meant to say when he had 2 jumps it WASN"T very useful...nevermind
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Messy
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Post by Messy »

It's fun /o\ you have to do something as a keep =\

It was removed because it wasn't directly necessary, and it caused some bugs when in 1.7 (?) your amount of jumps was reduced to 1 after dodging, but you could do 4 jumps then walldodge, and your jumps would be 1 again :( (aka 4 jumps, one dodge and 1 jump == lots of hight, lots of speed and some extra distance)
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CorDawg
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Post by CorDawg »

if a wall kiddy walls it and u cant hit it, ur agaist the wall and usually int he air, u still have a chance do dodge out at them fromt he wall
InSaNe`
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Post by InSaNe` »

Bounty wrote: Insane your reply makes no sense...

edit: err guess you meant to say when he had 2 jumps it WASN"T very useful...nevermind


... o_O

I said wall dodging was useful back then because the keeper only had 2 jumps.. Now with wall kids around keepers need to cover more distance so adding wall dodge would be helpful..
Scotteh
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Post by Scotteh »

^ ya that, btw why was it ever taken out
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Messy
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Post by Messy »

Messy wrote: It was removed because it wasn't directly necessary, and it caused some bugs when in 1.7 (?) your amount of jumps was reduced to 1 after dodging, but you could do 4 jumps then walldodge, and your jumps would be 1 again :( (aka 4 jumps, one dodge and 1 jump == lots of hight, lots of speed and some extra distance)


Read up scotteh ;)
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CorDawg
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Post by CorDawg »

cha they took the easy way out by removing it instead of fixing it
Scotteh
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Post by Scotteh »

ah ic thx messy
InSaNe`
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Post by InSaNe` »

Messeh I think it's the keepers fault that they hit either strafe twice, they should pay for the mistake.

GG this is a good idea david, take this a bit serious, keeping is becoming very hard and that's discouraging n00bs, and me.
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