Would make the game more open
Walldoding kthx
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- [GR]Kermit
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Walldoding kthx
Allow Walldoding for the keep 
Would make the game more open
Would make the game more open
Yes I certainaly agree.
Back in the old versions wall dodging was very useful since the keeper only had 2 jumps. With 4 jumps now a keepers chance of intercepting the ball has increased. Adding in walldodge would give the keeper more distance also. So I say we should put it back in; very useful tactic.
Back in the old versions wall dodging was very useful since the keeper only had 2 jumps. With 4 jumps now a keepers chance of intercepting the ball has increased. Adding in walldodge would give the keeper more distance also. So I say we should put it back in; very useful tactic.
It's fun /o\ you have to do something as a keep =\
It was removed because it wasn't directly necessary, and it caused some bugs when in 1.7 (?) your amount of jumps was reduced to 1 after dodging, but you could do 4 jumps then walldodge, and your jumps would be 1 again
(aka 4 jumps, one dodge and 1 jump == lots of hight, lots of speed and some extra distance)
It was removed because it wasn't directly necessary, and it caused some bugs when in 1.7 (?) your amount of jumps was reduced to 1 after dodging, but you could do 4 jumps then walldodge, and your jumps would be 1 again
Bounty wrote: Insane your reply makes no sense...
edit: err guess you meant to say when he had 2 jumps it WASN"T very useful...nevermind
... o_O
I said wall dodging was useful back then because the keeper only had 2 jumps.. Now with wall kids around keepers need to cover more distance so adding wall dodge would be helpful..
Messy wrote: It was removed because it wasn't directly necessary, and it caused some bugs when in 1.7 (?) your amount of jumps was reduced to 1 after dodging, but you could do 4 jumps then walldodge, and your jumps would be 1 again(aka 4 jumps, one dodge and 1 jump == lots of hight, lots of speed and some extra distance)
Read up scotteh