Hello all I have downloaded deathball v2.0exe. when I go to install it tells me that i need v3204 of unreal tournament or higher. I am on v3236 the new patch. My problem is it will say it has installed and i get no deathball in game but all the files are in ut folder WTF can someone help.
Thanks HofBlaze
Deathball install ?
Moderators: Jay2k1, DavidM, The_One
ok I have downloaded the zip and installed. I can now start death ball but I get this critical error UT2004 Build UT2004_Patch_[2004-06-11_16.51]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2801 MHz with 2046MB RAM
Video: RADEON 9800 PRO (6430)
ReadFile beyond EOF 0+4/0
History: ULinkerLoad::Serialize <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Material DB-Cube.screen.Screenshot NULL) <- UObject::execDelegateFunction <- (GUITreeListBox Package.GUITreeListBox @ Function XInterface.GUITreeListBox.InternalOnChange : 002A) <- UObject::execDelegateFunction <- (GUITreeList Package.GUITreeList @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject::execDelegateFunction <- (UT2K4GUIController Package.UT2K4GUIController @ Function XInterface.GUIController.PushMenu : 0129) <- UObject::ProcessEvent <- (DB_MainMenu Package.DB_MainMenu, Function Deathball.DB_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
the only thing I see as a problem is the unknown processor@2801MHz. I have a 2.80GHz P4 any idea what to do
thanks HofBlaze
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2801 MHz with 2046MB RAM
Video: RADEON 9800 PRO (6430)
ReadFile beyond EOF 0+4/0
History: ULinkerLoad::Serialize <- FUnrealfileSummary<< <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.Material DB-Cube.screen.Screenshot NULL) <- UObject::execDelegateFunction <- (GUITreeListBox Package.GUITreeListBox @ Function XInterface.GUITreeListBox.InternalOnChange : 002A) <- UObject::execDelegateFunction <- (GUITreeList Package.GUITreeList @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject::execDelegateFunction <- (UT2K4GUIController Package.UT2K4GUIController @ Function XInterface.GUIController.PushMenu : 0129) <- UObject::ProcessEvent <- (DB_MainMenu Package.DB_MainMenu, Function Deathball.DB_MainMenu.ButtonClick) <- UObject::ProcessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
the only thing I see as a problem is the unknown processor@2801MHz. I have a 2.80GHz P4 any idea what to do
thanks HofBlaze
need more ram lol
lol i have 2 gb of ram. dont think that is it