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NEW MAP (my first) DB-UnderGround
Posted: 30-06-2004 18:08
by Steve-O
Hey this is my first map that I made for deathball, i've made a few already for DM but this is totally different, and i guess you could call this a beta version, though its completely playable, all i need is someone to put this in a server, because my 2 megabit cable isnt fast enough, noone can connect, so please if you're interested just download it. (i'm all for feedback good or bad)
--- [WKD]_Steve-O :p
Posted: 30-06-2004 18:15
by RaGe|DB
pics!

most won't download till we see screenshots xD
Posted: 30-06-2004 19:57
by PHiLø
nice map, cool first attempt... one bad thing... i hit the ball and lost it

maybe a litte less things that the ball can hit off and hide, or go down some holes. but noce first try and its interesting hehhe =)
Posted: 30-06-2004 21:24
by Steve-O
hey thanks for the advice, though i was going for a more complecated level, i am working on adding some screenshots, cameras, and a radar

, though im having troubles with the mapping help i dont know what it means by ''print'' screen cuz i dont know how to do that,

more advice can just make it better
(and btw dude how do i add screenshots in here without getting rid of my game dl?) cuz i dont have a website or w/e i can put it on..
Posted: 30-06-2004 23:30
by Armagon
Image Shack is your friend.

Posted: 01-07-2004 03:11
by Steve-O

these are scrnshots from the new version i'm making, i'm having troubles tho, and getting really frustrated due to my brothers darn computer... it wont import any new textures so it wont allow me to add my radar!!!
Posted: 01-07-2004 05:08
by Inphidel
holy blinded!
looks interesting, dunno if it work out good in gameplay.
i'd work on making textures look better m8

Posted: 01-07-2004 08:57
by DavidM
only the textures? they can't help here, seriously!
the whole geometry + lighting is too primitive
but whose first map didn't look like that...
Posted: 01-07-2004 09:18
by Sixty
Hm looks like you forgot to align, rotate and resize your textures...read a tutorial on textuters.