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Mutator: BombBall

Posted: 09-07-2004 23:55
by Rens2Sea
When you hold the ball for too long, it will explode.
There are 2 options in the mutator menu:

Explosion Type
None(Instagib) - No explosion, you just gib when holding too long aka GibBall.
Small - Small explosion.
Big - Big explosion.
Cluster - Medium explosion with cluster shards.
Redeemer - Redeemer explosion.

Explosion Time
After how much seconds will the ball explode.

Don't forget to RTFM

Click

Image

Posted: 09-07-2004 23:59
by Inphidel
omg won't lemme download :< shows a broken image :O

Posted: 10-07-2004 00:02
by Rens2Sea
fixed

Posted: 10-07-2004 00:03
by Inphidel
\o/

Posted: 10-07-2004 00:03
by DavidM
was ok, but it's not something that re-invents deathball.
ya well...I don't see me playing it much tbh

Posted: 10-07-2004 00:06
by Rens2Sea
re-invent? O_o
Who said it was my plan to do that?
I was bored, jeez :/
You should be happy that ppl want to make mutators/mods for your mod, there aren't much mods that have their own mutators/mods.

Posted: 10-07-2004 00:12
by Inphidel
LMAO!LMAO! this is awesome

one funny thing with the redeemer it hits the ball when exploding so it flies away really fast haha i scored once in smallcube doing that haha

tired of being stuck in net? if you don't throw the ball in celebratinon, that'll fix your problem :P

nice work ren2sea. my dream of bombball has been realized yay

Posted: 10-07-2004 00:31
by Inphidel
ok now if your still bored. bust out dodgeball next. :) or fix the link or whatever for it :)

Posted: 10-07-2004 01:03
by Rens2Sea
Still have to fix it :/

Posted: 10-07-2004 01:16
by Imaginos
Bombball is going up on BuD. If initial tests go well, it shall be a BombBall weekend!

Re dodgeball: And make it compatable with ut2vote/mapvote this time!

Posted: 10-07-2004 01:30
by The_One
Please include this with DB DavidM. A few official mutators wouldn't hurt. (providing Rens doesn't mind)

Posted: 10-07-2004 01:34
by Rens2Sea
I dont mind, but it wont happen.

Posted: 10-07-2004 02:29
by The_One
I know but we can always live in hope. :)

Posted: 10-07-2004 02:33
by Imaginos
Nuts. Invisible ball and invisible explosions. When the ball is caught it can't be passed.

Gah..

edit: nevermind.. typo in my ut2vote dynamic serverpackage section. All better now

Posted: 10-07-2004 05:02
by Inphidel
yeah that was weird. cuz in botmatch it works :/