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Mercy rule?
Posted: 06-08-2004 09:04
by CripTonic
Can a mercy rule be added to DB so if a team is winning by 6 goals at any time, the game is ended?
Posted: 06-08-2004 09:17
by l0afz
negative please.
Posted: 06-08-2004 09:40
by f1end
wtf???
try "NOT GIVING UP" O_o
Posted: 06-08-2004 10:22
by [1234]Jr
lmao, yeah, put that in the DBL

Posted: 06-08-2004 10:55
by Onge
Never be a quitter. Battle to the end.
Posted: 06-08-2004 13:06
by Shev.npu
onge, the little sensi dude forgot to do shoulder shoulder head catch on neck for the real magic

Posted: 07-08-2004 03:31
by R3L!K
yeah but imagine this scenario.
the opposition is full of people with clan tags
your team has 3 guys called 'Baller' and one called 'Player'. Their concept of boosting involves trying to kill their own keeper. And their idea of passing involves overcharged shots into outerspace. I won't even mention the really useful method of holding down 'Pass to me' when receiving a pass.
There you are all alone in goal (not that you spawned there of course) being assaulted by volleys left, right and centre while the rest of your team is standing on the opposite side of the map blinking like a row of fairy lights.
You explain to them the concept of 'defence' and even hope some of the opposition have the guts to switch sides.
Of course none of this works. So what do you do?
Posted: 07-08-2004 08:54
by sergeantduke
You say, "omg wtf n00bs!" followed by a disconnect or a switch to the winning team.
Posted: 07-08-2004 08:59
by Messy
You ask if someone will please even out teams (skillwise) (I usually try my best to do so tbh), if that doesn't work: leave.
No fun anyway :<
Posted: 08-08-2004 22:16
by GazMaN
R3L!K wrote:
yeah but imagine this scenario.
the opposition is full of people with clan tags
your team has 3 guys called 'Baller' and one called 'Player'. Their concept of boosting involves trying to kill their own keeper. And their idea of passing involves overcharged shots into outerspace. I won't even mention the really useful method of holding down 'Pass to me' when receiving a pass.
There you are all alone in goal (not that you spawned there of course) being assaulted by volleys left, right and centre while the rest of your team is standing on the opposite side of the map blinking like a row of fairy lights.
You explain to them the concept of 'defence' and even hope some of the opposition have the guts to switch sides.
Of course none of this works. So what do you do?
Form a Clan and call them AoV , sounds pretty much like our usual tactics

Posted: 09-08-2004 11:57
by bloodeh
lmao, yeah, put that in the DBL
which dbl?

Posted: 09-08-2004 13:30
by xiller8r
id leave the server probably=/
Posted: 09-08-2004 15:10
by DavidM
the rule would be totally useless tbh
Posted: 09-08-2004 15:29
by xiller8r
indeed
Posted: 09-08-2004 15:45
by Sqleaf
A question. It's kind of related I promise.
When a map is over and the next map loads in are the team randomized? Or is it a case of if a player has chosen a prefered team (in settings) that they always join that team?
If that is the case is it possible to completely remove this choice and this might cause the teams for the next map to happen randomly.
Or maybe some kind of randomise teams command for use by admins. Don't know how this would work and it might not be very good anyway. Just thinking aloud
