Models - what do you want to see
Posted: 12-08-2004 09:14
I glad to see the look of the models is going in a new direction but I'm concerned about the vision. I'm hoping a discussion from the community on how they envision the future look of deathball could be, would supply team Vortex with ideas that might expand their own vision of what deathball could and will look like.
I think it's important to have different classes of models. It would be great if future versions of deathball always had the option of adding additional classes of models. I'd like to see some customizations that are specific to the class and model. I'd also love to see stadium maps based of off character classes.
I would like to see a class that has light amour in a sci-fi look. Thinking along the lines of UT2004's Sapphire and Satin would look good. Take a similar model and deathball customizations to change the color of the amour, maybe add some spiked shoulder amour, change hair style and glasses - and you got a lot of different cool looks.
However, I would also like to see a class that looks like world gone bad, future street warriors. Along the lines of UT2004's Hellions. Some rough looking characters in more of a black leather look. Have the customization of glasses, hair style and armor fit the look.
My concerns is that deathball is trying to be a sport that has what currents sports have, uniforms. This limits the characters looks and thus the entire mod. I don't see the hellions, or some future military type look, or some alien type look, being clad in uniforms.
Just as the current models fit well in maps like Cube and November, I would like to see maps that fit different classes of characters. An urban, darker stadium that looks like the hellion's home. Change the crowd animation in cube to match the hellion look. Change cubes goal static mesh to look more futuristic and fitting.
The drawback with different classes is it degrades a team look with everyone using different characters. If instead of uniforms with names and numbers, deathball added a way to put clan tags and/or armor on characters, you might get a more uniform and fitting look in league games. Done well, and clans might be enticed to all play with the same class and or amour style. League games where one clan has a hellion look batting another clan with a sci-fi look would be neat. Along with that, a number of cube style maps themed for different deathball characters would also be interesting.
I think it's important to have different classes of models. It would be great if future versions of deathball always had the option of adding additional classes of models. I'd like to see some customizations that are specific to the class and model. I'd also love to see stadium maps based of off character classes.
I would like to see a class that has light amour in a sci-fi look. Thinking along the lines of UT2004's Sapphire and Satin would look good. Take a similar model and deathball customizations to change the color of the amour, maybe add some spiked shoulder amour, change hair style and glasses - and you got a lot of different cool looks.
However, I would also like to see a class that looks like world gone bad, future street warriors. Along the lines of UT2004's Hellions. Some rough looking characters in more of a black leather look. Have the customization of glasses, hair style and armor fit the look.
My concerns is that deathball is trying to be a sport that has what currents sports have, uniforms. This limits the characters looks and thus the entire mod. I don't see the hellions, or some future military type look, or some alien type look, being clad in uniforms.
Just as the current models fit well in maps like Cube and November, I would like to see maps that fit different classes of characters. An urban, darker stadium that looks like the hellion's home. Change the crowd animation in cube to match the hellion look. Change cubes goal static mesh to look more futuristic and fitting.
The drawback with different classes is it degrades a team look with everyone using different characters. If instead of uniforms with names and numbers, deathball added a way to put clan tags and/or armor on characters, you might get a more uniform and fitting look in league games. Done well, and clans might be enticed to all play with the same class and or amour style. League games where one clan has a hellion look batting another clan with a sci-fi look would be neat. Along with that, a number of cube style maps themed for different deathball characters would also be interesting.