Explanation on alt-fire passing changes?
Moderators: Jay2k1, DavidM, The_One
Explanation on alt-fire passing changes?
Can we get a more detailed explanation on what was changed with the alt-fire passing? I remember hearing something about the 3rd jump passing being a key factor in the change, but i don't get it.
Here's what i noticed last night. A few times i'd be jumping through the pbox waiting for a pass that i could catch and then dump in the net. This is a common technique used forever and i don't think anyone would dispute it. However, last night for whatever reason sometimes those passes would go way under me. Basically the pass seemed like it just sputtered out under me and it didnt really lock. Other times it worked so it's some type of timing thing related to my jumps, i think.
The explanation given in the change log:
- Altfire/Pass code changed. It's much more accurate. Passing to jumping players, will hit them directly.
It will no more go below their feet (3rdjump-pass-kids, go find another move!). It also handles sloped floors better.
Passing to jumping players will hit them directly? HUH? didn't seem so last night. It happened more than once and others noticed it. So what's the scoop?
Here's what i noticed last night. A few times i'd be jumping through the pbox waiting for a pass that i could catch and then dump in the net. This is a common technique used forever and i don't think anyone would dispute it. However, last night for whatever reason sometimes those passes would go way under me. Basically the pass seemed like it just sputtered out under me and it didnt really lock. Other times it worked so it's some type of timing thing related to my jumps, i think.
The explanation given in the change log:
- Altfire/Pass code changed. It's much more accurate. Passing to jumping players, will hit them directly.
It will no more go below their feet (3rdjump-pass-kids, go find another move!). It also handles sloped floors better.
Passing to jumping players will hit them directly? HUH? didn't seem so last night. It happened more than once and others noticed it. So what's the scoop?
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Morning*Star
- Posts: 346
- Joined: 09-03-2003 01:01
- {UFO}Viper
- Member
- Posts: 56
- Joined: 26-07-2003 09:32
I think it calculates where the player is moving and sends it further ahead now. ie: if your moving up ward. its aiming for your face. so when your jumping over the pbox. as your moving down from a jump its aiming farther below you then it had been previously. thus the pass is low to the ground.
another reason why i think a dancing offense player doenst get passes to them as accurately as before. they move left then right and the pass was sent while they were moving left, they may turn back the other way to get the early pass. but because its calculating so much futher ahead. its already out of reach...
so. I find the new pass code less accurate then before in most situations.. gg!
another reason why i think a dancing offense player doenst get passes to them as accurately as before. they move left then right and the pass was sent while they were moving left, they may turn back the other way to get the early pass. but because its calculating so much futher ahead. its already out of reach...
so. I find the new pass code less accurate then before in most situations.. gg!
{UFO}Viper wrote: It's nothing to do with timing the jumps, they pass to you and you are about 8 feet up in the air and the ball rolls along the ground.
This happens so often, it's not funny.
I agree with Inphidel, I also find the new pass code less accurate then before in many situations. It's only more accurate for some passes. Considering everything - I think it worse.
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Morning*Star
- Posts: 346
- Joined: 09-03-2003 01:01
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Morning*Star
- Posts: 346
- Joined: 09-03-2003 01:01