Request of a quick 2.1 patch
Posted: 27-08-2004 17:01
Allright, insult me if you wish, but i just had to say this =)
We all noticed a slight difference in online gameplay when deathball 2.1 came out, and it really felt shitty, whether it's the same thing that happens every time a new version is out or it's really bad, i'd just like the following things to be fixed, or even just rerolled to like they were in 2.0:
1. FPS rates in Cube - I've always played ut2k4 on minimum (everything) in order to pull out 90~120 fps on my GeForce4 Ti4600 during online gaming, and i've been pretty used to play 5on5 matches in Cube at that smooth rate. After mr. DavidM decided to go fix what wasn't broken, i have between 40 and 50 fps.. I have to live with bad ping and constant packet loss, but at least i'd like to play withouth slowdown
2. SmallCube's Map - Yet another thing fixed when it wasn't broken. Did anyone really complain at all about the map size? Or did you just change it to microscopic size withouth asking, gee, let's see, the community, first? Back to normal size please =)
3. Catch radiuses, strange goals - On the first couple of pickup i played on 2.1 it became somewhat evident that something was wrong. Everyone withnessed balls going _directy thru_ the keeper, not only on the replay but it looked a bit obvious during the play itself. I suggest you verify everything related to the catch radius, specially of keepers, if you changed it since 2.0. I remember you testing it with me and others in the first betas, and i wasn't convinced back then...
4. Volley bug back? o_0 - Yes it's back. It's not lag mr. davidm. If it was lag, it would volley when i holded down/bashed my primary fire button right in front of a ball withouth any movement at all... When this happens i also can't fire the ball when i catch it. Or it fires with a weak power and overcharge direction after i release fire button when charging. And passing/releasing with secondary fire either doens't work or it comes out a long time after pressing the button. Investigate and fix this please
5. Why can we still bounce then volley instantly? Is it not obvious that several people abuse the fact that not only it adds extra speed to the volley but it also allows easy "noob-cannon"-like aiming?
Cheers.
We all noticed a slight difference in online gameplay when deathball 2.1 came out, and it really felt shitty, whether it's the same thing that happens every time a new version is out or it's really bad, i'd just like the following things to be fixed, or even just rerolled to like they were in 2.0:
1. FPS rates in Cube - I've always played ut2k4 on minimum (everything) in order to pull out 90~120 fps on my GeForce4 Ti4600 during online gaming, and i've been pretty used to play 5on5 matches in Cube at that smooth rate. After mr. DavidM decided to go fix what wasn't broken, i have between 40 and 50 fps.. I have to live with bad ping and constant packet loss, but at least i'd like to play withouth slowdown
2. SmallCube's Map - Yet another thing fixed when it wasn't broken. Did anyone really complain at all about the map size? Or did you just change it to microscopic size withouth asking, gee, let's see, the community, first? Back to normal size please =)
3. Catch radiuses, strange goals - On the first couple of pickup i played on 2.1 it became somewhat evident that something was wrong. Everyone withnessed balls going _directy thru_ the keeper, not only on the replay but it looked a bit obvious during the play itself. I suggest you verify everything related to the catch radius, specially of keepers, if you changed it since 2.0. I remember you testing it with me and others in the first betas, and i wasn't convinced back then...
4. Volley bug back? o_0 - Yes it's back. It's not lag mr. davidm. If it was lag, it would volley when i holded down/bashed my primary fire button right in front of a ball withouth any movement at all... When this happens i also can't fire the ball when i catch it. Or it fires with a weak power and overcharge direction after i release fire button when charging. And passing/releasing with secondary fire either doens't work or it comes out a long time after pressing the button. Investigate and fix this please
5. Why can we still bounce then volley instantly? Is it not obvious that several people abuse the fact that not only it adds extra speed to the volley but it also allows easy "noob-cannon"-like aiming?
Cheers.