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DB-1on1-Gaga...
Posted: 28-08-2004 23:25
by gko°k!llb3N
Weeeeee, after 2 weeks and hard working it's finally finished!
DB-1on1-Gaga! As the name says it's a 1on1 map.
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Name: DB-1on1-Gaga
Screenshots:
http://membres.lycos.fr/gkokillben/DB1.JPG
http://membres.lycos.fr/gkokillben/DB2.JPG
Download: http://www.gko-clan.de/files/DB-1on1-Gaga.rar
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Have Fun
Posted: 29-08-2004 19:48
by Imaginos
For such a small map, the filesize is huge. Also, is the wall camera really needed for it? Noone in-game will be watching that since it's a 1-on-1.. The specs are already spectating so they won't watch the wall tv.. just a thought.
Posted: 30-08-2004 13:07
by fro
a nice first attempt
a few points from me:
the random shark made me laugh.. is there a reason for this?
the ground: you have used a 256 square terrain for the flooring in this arena, many big dm levels dont use terrain that size, thats a lot of polygons for the engine to compute; you'd be better of performance wise (and overall map size) using a brush for the floor.
the lighting of the crowd section is waay too washed out, i changed the ambient brightness (via your zoneinfo) from 255, to 35 and it gives a more realistic (and less eye straining) look.
again, to rant on about lighting, there is 1 light in this level, the rest is lit via zoneinfo or the sunlight actor, using only one source of light can lead to your map looking washed out..
although these may sound quite severe points, its a nice map and shows some potential, gj, ill look forward to the next one
Posted: 30-08-2004 14:42
by gko°k!llb3N
Thank you for the Tips
I've just took Terrain for the ground because i wanted this dirt at the two goal sides and in the middle
Ok the size is too huge lol
Posted: 30-08-2004 15:04
by DavidM
looks like you tried to rebuild the db-cube meshes, just with totally weird proportions, they look "wrong" to me, so do their textures
man this map puts you under some pressure! you cant stay in your own half cuz the ball will reset, but you will be killed in the other half immediately
Posted: 30-08-2004 15:20
by fro
gko°k!llb3N wrote:
I've just took Terrain for the ground because i wanted this dirt at the two goal sides and in the middle
Ok the size is too huge lol
the same effect can be achieved by using textured brushes with alpha layers (see the goal area/ball spawn point in cube)
Posted: 30-08-2004 17:06
by gko°k!llb3N
DavidM wrote:
looks like you tried to rebuild the db-cube meshes, just with totally weird proportions, they look "wrong" to me, so do their textures
man this map puts you under some pressure! you cant stay in your own half cuz the ball will reset, but you will be killed in the other half immediately
I used them to see how it should look. They were my first stacic meshes^^
I built them in unrealed o\\
Normally you don't hold the ball 5 Secs in hand cuz you'll make a wallpass or something (when u play Volley only). Then the gets much faster
To the last post:
I tried to do this, but then there was a shadow on the ground, so used the terrain
Posted: 05-03-2006 01:10
by Imaginos
The brightness of the map + the bad replay cams make my head hurt, would you mind if I touched the map up a little?
Posted: 05-03-2006 17:42
by Catalyst
The thread's one and a half years old, I doubt he minds
Posted: 05-03-2006 20:47
by Imaginos
True, but I don't like to do anything w/o permission.
Posted: 05-03-2006 23:22
by fro
ah, i recall this one. trim the terrain (terrain/visibility) while/if you brush this one up.