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2.1c release

Posted: 31-08-2004 01:32
by DavidM
Deathball 2.1c
(patch from 2.1 to 2.1c)
http://www.deathball.net/files/deathball21cudpate.zip (1,9mb)
(just unzip it into /ut2004/)

Fixes:
-Replay cam change working offline
-Fixed hammer locking up in rare situations (report if it happens and also tell what you did to get it)
-added community-bots (names similar to community members, and they talk similar stuff in game, 150+ bots so far)
-You can now longer spam more than one line of text (not in teamsay either), so no more intentional lagging the server
-Attachments stay on model after dying
-General bot improvements
-Fixed remaining Crowd sound volume problems
-Fixed Spawning in wrong place problem (should also fix the UT2004 model problem, report if it's still there)
//-Keeper weapon glowing
-Fixed Listen Server dude being invisible on maps with screen (Cube and Bowl)
-Remove log spam

2.1b to 2.1c
-Rapid fire spam was 0.5s by accident, its 0.05 now as intended. :) So teamsay "boost spam" should work again.
-Fixed "." at beginning from username crashing server (.:aov:. players can join with normal name again :D)
-Removed keeper weapon glowing in First person view
-Post sounds work again online
-Increased self volley power from 1000 to 1300 (last version it accidentally was 1000 instead of 1200; + 1000 to make some people a little happier :D)
Post problems (no feature suggestions or ideas) in here.

Posted: 31-08-2004 01:46
by Imaginos
BuD 2.1c Server is up

Posted: 31-08-2004 01:49
by DavidM
DBL1: 62.212.75.140:7200 is up too

Posted: 31-08-2004 02:06
by {UFO}Viper
Just curious what was the self volley at in 2.0?

Posted: 31-08-2004 02:07
by Twigstir
1400

1500 in 1.9 - I believe

Posted: 31-08-2004 02:11
by {UFO}Viper
I see. Well hopefully 1300 works ok, 1200 was just way too slow; volleys from the edge of the penalty box would take 1.0+ seconds to get to the goal.....

2.0 just felt right but I guess some people just couldn't handle it....

Posted: 31-08-2004 02:26
by CorDawg
it wasnt 1200 in 2.1 it was 1000 cause of an error

Posted: 31-08-2004 02:31
by DavidM
we added something right now that dissables selfvolleypower when VO is on, so you got full power there

Posted: 31-08-2004 02:35
by R3L!K
sounds near perfect then... can't wait to try it...

who knows? could we see this community united in joy for once?

*gets hit by a flying pig*

Posted: 31-08-2004 02:54
by Cenotaph
R3L!K wrote: could we see this community united in joy for once?


hmm, that doesnt sound like DB to me :D

Posted: 31-08-2004 03:16
by Diab
DavidM wrote: we added something right now that dissables selfvolleypower when VO is on, so you got full power there


gg

Posted: 31-08-2004 03:24
by SBS|DarkReaper
we were playing in the BUD server with no goals limit
was 9-8 and the game ended with 22 seconds to go :/

EDIT: well maybe thats a server side problem

Posted: 31-08-2004 03:31
by Titanium
or "Connection reset by peer"

Posted: 31-08-2004 03:42
by Imaginos
SBS|DarkReaper wrote: we were playing in the BUD server with no goals limit
was 9-8 and the game ended with 22 seconds to go :/

EDIT: well maybe thats a server side problem
I've been seeing a lot of unusual stuff on there. One of the biggest concerns that I have is that the box doesn't have the horsepower or that there's too many servers running on it.
Diagnostics say it's fine tho. I'm at a loss to explain that or the hideously long mapchanges as well.

Posted: 31-08-2004 03:47
by DavidM
it could actually be a server thing

i've seen matches end one or 2 seconds too early or too late
but 22 seconds is a lot

how long did the match last?