Page 1 of 1

how to add custom ball?!

Posted: 11-03-2003 19:48
by yuppicide
How do I add a custom ball to our DB server?! I put all the files in and enabled it, but the ball doesn't show up. It's in the game invisible.

Posted: 13-03-2003 21:08
by SpikeBall
there is a mutator that allow u to select any static mesh to be the ball. try to find it.

Posted: 13-03-2003 22:35
by Insidious {FCU}
Ask the NS and SoP guys...
They have a custom ball..

Posted: 14-03-2003 08:35
by NitrousOxide
Here you go, this mutator allows you to replace the standard ball for both Deathball and Bombing Run with any static mesh.

Taken from a post by Wormbo in a thread at the Ina forums, here are some meshes to try...
E_Pickup.TrippleDamage (similar to the double damage mesh)
E_Pickup.BombRing (the rings around the bomb ball, but no ball)
WeaponStaticMesh.FlakShell
WeaponStaticMesh.LinkAmmoPickup
WeaponStaticMesh.RedeemerMissile
XEffects.GibBotHead
XGame_rc.BallMesh (the bomb ball without the yellow rings around it)
XGame_rc.DomAMesh
XGame_rc.DomBMesh
XPickup_rc.AdrenalinePack
Citadel_Static.BalloonBall (a shiny metal sphere)
Citadel_Static.citadelballoon (the spike ball from the screenshot in the first post)
Citadel_Static.citadelballonb (a shiny version of the spike ball)
Citadel_Static.CitadelCactus (a cactus)
AbaddonHardware.ABCAtowertopdecos02
AbaddonHardware.RoxDoA (a black rock)
AboreaHardware.ArenaPlatform01
AboreaHardware.goopGatherer01
BarrenHardware.MiscRock01BA
BarrenHardware-epic.rec-snake-disk

Simply 'configure' the morphball mutator while setting up your practice/server and insert the mesh name :)

Posted: 15-03-2003 18:17
by yuppicide
Thanks. That worked. I guess I have to put what mesh I want into the Morphball.u file.