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UT2004 Not Responding

Posted: 02-09-2004 01:16
by cobalt
Hey I downloaded Deathball today to try it out. And I really like it except for the fact that every 3 maps UT2004 stops responding.

What I mean is I can start it from the deathball shortcut and go to botmatch for some practice and choose any map to start with. It loads and plays that map and the next map it cycles to. But when it cycles to a third map the game stops responding at the loading screen.

i tried to search the forum to see if this was a known problem but couldnt find anything.

deathball is the only mod i have this problem with.

if it matters much i'm running build 3270 of ut2004 on windows xp with sp2. I have 1GB RAM and a 3GB page file so i doubt its a memory issue.

i've also tried the 2.1c update that was posted in the forum and it has no effect on my problem

any help is appreciated. thanx

Posted: 02-09-2004 01:20
by The_One
Happens to me too. Hadn't noticed it was every three loads.

Posted: 02-09-2004 01:21
by DavidM
thanks, we'll look into it

Posted: 02-09-2004 01:23
by cobalt
np. i just hope theres a fix soon. i really enjoy playing the mod except for that little quirk.

Posted: 02-09-2004 04:02
by DavidM
cobalt, whats the specs of your computer?

i just did 7 botmatches in a row, loading times between 2-10 seconds
but this machine is ultra fast

i had a long loading time the other day on the other computer which is a good bit slower

Processor:
Ram:
Gfx card:

Posted: 02-09-2004 11:47
by CorDawg
what is the third map on rotation? is it always the same?

Posted: 02-09-2004 12:05
by fro
i also ocassionally run into this on some ut2004 maps when playing online.. have to drop the console and disconnect to return to the menu

Posted: 02-09-2004 12:30
by cobalt
DavidM

AMD Athlon XP 2700+
1GB Corsair Dual Channel Kit
NVIDIA GeForce 4 Ti4600


CorDawg
It doesnt matter what happens to be the third map. I can pick ANY map to start with and when it gets to the third one it stops responding at the loading screen

Posted: 02-09-2004 13:20
by DavidM
now I'm clueless :|

please reproduce it again, and mail us your deathball.log file right after you shut DB down.

Posted: 02-09-2004 14:40
by cobalt
ok here you go

EDIT: oops just noticed you wanted it mailed and not posted. ill email it instead then and remove my attachment

Posted: 02-09-2004 14:43
by cobalt
almost forgot. if i set the goal limit to something other than zero it works likes its supposed to.

for instance when i went to recreate my problem i decided i didnt want to spend 20 minutes per map playing so i just changed the goal limit to 1 and it switched maps like a champ. so i set it back to zero and changed the time limit to 1 minute and it went back to my original problem.

thought this might be important to you

Posted: 02-09-2004 16:30
by f1end
OMG...some1 who gives teh coders useful information....quick get him!!!1

Posted: 02-09-2004 16:40
by DavidM
cobalt, dont worry, just post it here

Posted: 02-09-2004 16:58
by Sixty
BUT WE WLIL HAXXOR DB LOL!!!?!1

Posted: 02-09-2004 17:01
by cobalt
i emailed it but ill post it aswell i guess.