Bugs:
Moderators: Jay2k1, DavidM, The_One
Bugs:
1. A bug everyone knows about, but seems to not be addressed every patch for some odd reason. The bug where a player joins and the entire "<name> has joined" list pops up and floods the screen. It happens quite often and is very annoying.
2. When the "Spectator has joined the game/" comment comes up, there's just a typo at the end - the /
3. The bug where you bounce the ball off a wall to volley it but the game takes 1-2 seconds to register you dont have the ball anymore (clicking again will register the very beginning of a LMB charged shot noise). I think this has to do with lag, but i've never experienced it before 2.1.
4. Spawn ontop of the ball, you "have" the ball but you can't pass it (you dont even get targetting reticules, or the ability to shoot/pass). If you let it reset by standing in your pbox for 5+ seconds, the passing reticules come up as if you have the ball.
5. Reconnect bug still exists. (join server after mapchange, get disconnected, must reconnect to join).
Just some observations, sorry if there are already workings to fix it.
2. When the "Spectator has joined the game/" comment comes up, there's just a typo at the end - the /
3. The bug where you bounce the ball off a wall to volley it but the game takes 1-2 seconds to register you dont have the ball anymore (clicking again will register the very beginning of a LMB charged shot noise). I think this has to do with lag, but i've never experienced it before 2.1.
4. Spawn ontop of the ball, you "have" the ball but you can't pass it (you dont even get targetting reticules, or the ability to shoot/pass). If you let it reset by standing in your pbox for 5+ seconds, the passing reticules come up as if you have the ball.
5. Reconnect bug still exists. (join server after mapchange, get disconnected, must reconnect to join).
Just some observations, sorry if there are already workings to fix it.
-
- Senior Member
- Posts: 115
- Joined: 07-06-2004 20:38
I was playing a botmatch this morning with Stop Carrier enabled, on the Touchdown maps. This gives it somewhat of the feel of Ultimate Frisbee, except when the bots disregard Stop Carrier and start moving with the ball. This happened a moderate amount of times, enough that it was noticeable, but not enough to severely hamper gameplay.
Anyone else think it would be cool if we actually had an ultimate frisbee mode? =P
Could be played on a touchdown kind of map, where the ball touching the ground results in a turn-over, and ball-carrier is impeded
Random movement/weather elements couldn't be implemented though
nm.
Anyway..the bots are still able to walk with Impede Ball Carrier? o_O (or Stop Carrier..whatever it's apparently called nowadays)
Could be played on a touchdown kind of map, where the ball touching the ground results in a turn-over, and ball-carrier is impeded

Random movement/weather elements couldn't be implemented though

nm.
Anyway..the bots are still able to walk with Impede Ball Carrier? o_O (or Stop Carrier..whatever it's apparently called nowadays)
-
- Senior Member
- Posts: 115
- Joined: 07-06-2004 20:38