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Character Size
Posted: 18-03-2003 20:10
by FAT('.')BOY
Bit of a silly question that I'm almost scared to ask, but being silly has never held me back before i spose.
Anyway, can anyone tell me how the catch zone size is defined in DB and is it different for different sized character models?
For instance would it help a goalie to play as a bulkier model or is the catch zone a fixed sized sphere for all the models
Posted: 18-03-2003 20:18
by Sexy_Loser
well.. i don't think it matters how big your model is

because that would be pretty unfair,wouldn't it?
Posted: 19-03-2003 13:55
by FAT('.')BOY
I was just curious and it lend me to make a possible game change suggestion.
How about if there were 2 or 3 different classes in DB each one traded off speed over catch zone, this would make goalies slower but better at catching and attackers vice versa.
Another possible trade of could be speed over HP, a larger slower player could take 3 hits instead of 2 to kill in the outfield.
An easy no-brainer feature that might add somehting.... i dunno
Posted: 19-03-2003 14:15
by fro
the catch 'zone' is the same for all chars, iirc its equivalent to the width of the rotating coloured rings when your carrying the ball.
Posted: 19-03-2003 14:56
by DavidM
you have a 100 unit catch radius
hm

Posted: 19-03-2003 15:21
by f1end
Originally posted by FAT('.')BOY
I was just curious and it lend me to make a possible game change suggestion.
How about if there were 2 or 3 different classes in DB each one traded off speed over catch zone, this would make goalies slower but better at catching and attackers vice versa.
Another possible trade of could be speed over HP, a larger slower player could take 3 hits instead of 2 to kill in the outfield.
An easy no-brainer feature that might add somehting.... i dunno
Now thats the first time that has been suggested....for this month 
Posted: 21-03-2003 01:43
by GazMaN
good ol fats tryin to turn this into sf aswell

Posted: 21-03-2003 01:58
by Surge
that guy just ripped off what i said in another thread... lame ass
I was just thinkingout loud, i dont want them to make specific classes, that be like playing WFA which we all know is really lame and totally unbalanced.
I remember in very early versions of Quake 3 hitboxes were based on models and almost every single person used the smallest girl model because of it... i dont wanna see a buncha Human chicks playing DB, it defeats the purpose of it being a manly sport

Posted: 21-03-2003 03:24
by theberkin8or
i want to see lots of hot human chicks playing db, naked is preferable

Posted: 22-03-2003 10:18
by FAT('.')BOY
Surge wrote:
that guy just ripped off what i said in another thread... lame ass
Nah, lame would be searching through every thread just in case someone had already said it. I'm very sorry for encroaching on your intelectual property, I wasn't aware =/