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Moderators: Jay2k1 , DavidM , The_One
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 09-11-2004 16:42
I just noticed a post sound issue with the new ball. You need to increase the radii of your triggers by x1.5-2...you'll just have to play around
and karma colission is required on all meshes now
StRaFe
Posts: 403 Joined: 27-11-2003 12:46
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by StRaFe » 12-11-2004 11:28
Shit just went cross eyed for a second o/
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 24-11-2004 13:24
ok forget that atm, it might get important for 2.4 again, dunno yet.
fro
Posts: 954 Joined: 09-03-2003 00:24
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by fro » 23-01-2005 23:18
any final word on this?
i have a few maps that id rather not have to fixup and re-release should i liberate them before the onset of 2.4. The post trigger more than anything, the karma collision thing i think i have covered
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 23-01-2005 23:20
I dunno yet myself, I'll get to it soon.
fro
Posts: 954 Joined: 09-03-2003 00:24
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by fro » 23-01-2005 23:48
your kindness and flowing ginger locks know no boundaries, thanks
speedy
Posts: 2899 Joined: 11-03-2003 19:25
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by speedy » 31-01-2005 23:47
so will the new ball bounce off blocking volumes?
fro
Posts: 954 Joined: 09-03-2003 00:24
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by fro » 17-02-2005 23:43
2 weeks pity bump for an answer.
drop me the beta and ill work it out for myself if its too much hassle for you