Sorry for giving this a different thread, but everyone knows bumping an old one will never get the attention it could potentially have otherwise.
Anyway, I've noticed a lot of newbies sometimes don't expect rmb passes.
It shouldn't hurt (both in gameplay and for the sake of completeness) to add some kind of visual indicator you're being locked on.
For example, the line that surrounds the vicinity radar can turn to yellow (blinking or not, I don't know which one would be less disturbing yet obvious and self-explanatory enough).
I feel this would help newbies a lot, won't disturb pro-players by adding unnecessary and way too big audiovisual hud-cluttering icons and instances, and will generally help DB's completeness.
Messy mentioned this to me the other day, and I have to agree with The_One. Normally I'm all for stuff that makes life easier for new guys, but I think that this is unnecessary and removes an important part of the teamwork and anticipation in the game.
I thought a little yellow message comes up in the top of the screen? "catch the ball" or something, i dunno, no one wants to pass to me incase i fook up xD
[1234]Jr wrote:
I thought a little yellow message comes up in the top of the screen? "catch the ball" or something, i dunno, no one wants to pass to me incase i fook up xD
i think he means before you pass. (the person who you are locking onto with the circle thing gets the yellow radar)
I have a habbit of locking onto every single player rapidly, I kind of scroll left and right looking for a decent clearance pass Oo wouldnt that get annoying for the rest of the team? 'YOU'RE BEING LOCKED ONTO, YOU'RE BEING LOCKED ONTO, YOU'RE BEING LOCKED ONTO - AGAIN!'
Also, if 'Catch the ball' doesn't ruin the whole point of anticipation, why would the middle radar turning yellow (and possibly flash, though that might be too annoying) ruin it? x_X
This would mainly just alert you all the time.
Someone randomly just having you locked. Or maybe he even wants to pass to you, but he's not using altfire.
I don't see this being helpful, once you look at the side effects.
I mean I had an idea like that long ago, but I didn't like it.....so.....
Messy wrote:
Agreed that it's not important for pros.
...
I don't think new guys see it either. It's not obvious, weird as that may seem. Besides, you usually don't have time to read the text then react and at longer distances you have time to look for the ball on screen.