Ok, so here it is, my very first map that I've ever made with the Unreal Ed. It took me awhile just to get the radar into the map, and I would like to thank Surge for helping me with it. I would also like to thank the rest of Team RusH for testing out my map and giving me feedback. It's kinda hard on your fps if your settings are set too high, so set your video settings to normal and you should be fine. If anyone has any suggestions for optimizing it, I'm listining cause I don't have clue how too right now.
Here's some pics of my map....
http://www.giber.net/hoju/Jailyard1.gif
http://www.giber.net/hoju/Jailyard2.gif
http://www.giber.net/hoju/Jailyard3.gif
And here's the link...
http://www.giber.net/jailyard.zip
Please give me some feedback so I can improve my mapping.
DB-Jailyard
Moderators: Jay2k1, DavidM, The_One
- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
- Contact:
Convert all your custom textures to DXT. Right click on the texture and click convert and pick one. DXT5 is generally smaller (I think).
Redo your skybox. This is the main cause of slowdown.
The main box is non-solid (Shows green in editor). Never a good idea! Use the standard cut-out tool (Shows yellow).
Don't use a transparent texture on the outer box! The Unreal Engine is struggling to work out what it can see through the sky and this is your problem.
In short, make the main skybox a solid cutout and give it the non-transparent version of the texture. The static mesh sky is fine...
Redo your skybox. This is the main cause of slowdown.
The main box is non-solid (Shows green in editor). Never a good idea! Use the standard cut-out tool (Shows yellow).
Don't use a transparent texture on the outer box! The Unreal Engine is struggling to work out what it can see through the sky and this is your problem.
In short, make the main skybox a solid cutout and give it the non-transparent version of the texture. The static mesh sky is fine...
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- Junior Member
- Posts: 22
- Joined: 09-03-2003 23:25
- Contact:
Ok I did a couple of things to the map to try and get a couple more fps. I took out the rain and changed some textures and a couple of other things. I hope people enjoy it more than the first one.
http://www.giber.net/scott/DB-Jailyard][.zip
Any comments are welcome.
http://www.giber.net/scott/DB-Jailyard][.zip
Any comments are welcome.
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- Junior Member
- Posts: 24
- Joined: 11-03-2003 22:42
- Contact: