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				<3 matt is the deathball coding legend
				Posted: 30-04-2005 02:02
				by beefsack
				http://www.deathball.net/index.php?cat=Mpratt
nuff said
who says we get a pr team together to spam every unreal news site for coders 
 http://www.unrealannihilation.com spammed and waited and spammed and waited for like a year for coders, and all of a sudden they got 5 and the mod is progressing like crazy <3 gogo deathball, sif they can be better than matt though <3
 
			 
			
					
				
				Posted: 30-04-2005 14:30
				by The_One
				He deserves our worship for sure. Since when has commenting on the logs been disabled btw?
			 
			
					
				
				Posted: 30-04-2005 14:43
				by speedy
				The_One wrote:
He deserves our worship for sure. Since when has commenting on the logs been disabled btw? 
when they were being spammed by advertising bots
 
			 
			
					
				
				Posted: 30-04-2005 14:44
				by The_One
				Oh yeah, I remember about that. Such a shame though.
			 
			
					
				
				Posted: 30-04-2005 15:49
				by Imaginos
				I have been lurking like mad waiting for this.  I really want to finish the stats logging to integrate it into the next build or incorporate it as a mutator so it can be used with the current build.
			 
			
					
				
				Posted: 30-04-2005 17:30
				by Weisso
				good luck tbh.  the unreal community is low on programmers anymore since HL2 and Doom 3 came out and even more so since the MSU ended. there's just no incentive for a lot of people to join projects running on UE2 unfortunately.
i've tried the spamming for UD and it hardly worked, outside of a couple small item coders, certainly nothing that would help in the long run.  if you guys can find any sort of a team of people to finish up a new DB version i'd be impressed 
-Weiss
 
			 
			
					
				
				Posted: 30-04-2005 18:29
				by beefsack
				omg do a coder collaboration between mods :p
			 
			
					
				
				Posted: 01-05-2005 00:35
				by Messy
				Yay 

 
			 
			
					
				
				Posted: 01-05-2005 15:36
				by mpratt
				Hi guys. I got a nice update from Humbleone, on the status of things. Guess I will could try to see if I can not clean up the 2.4 code. It really was quite far advanced.
Lot of new stuff. I think I can get the network play smoothed out.
Either that or start fresh from the 2.3 code base. Think Id rather try to fix up the 2.4, since it had a lot of good things added to it.
			 
			
					
				
				Posted: 01-05-2005 15:58
				by beefsack
				yeah if you can get the karma ball going with proper replication that would be an insane boost to the game i reckon, its awesome to see you still keen man
are you talking about staying under the direct supervision of davidm?  he still seems a bit detached from db at the moment...
			 
			
					
				
				Posted: 02-05-2005 12:46
				by Sixty
				I hope that "a bit" has sarcasm tags 

.
 
			 
			
					
				
				Posted: 02-05-2005 16:15
				by Messy
				[sarcasm] doesn't show up properly in your browser sixty?
			 
			
					
				
				Posted: 02-05-2005 16:29
				by Inphidel
				ahh, if we get 2.4 out, I would run laps around my apt building in excitment. DB really needs a kick in its butt to spice things up.
while we're on the subject. ahem, old models mutator anyone? :>
			 
			
					
				
				Posted: 02-05-2005 18:16
				by beefsack
				i thought someone new was doing a bit of work on models?  anyway im a vote for old models i want my asp back T_T but if theres a chance this will be the last shot at db for a while the old models would be so much better than living with everyone looking the same...i was always keen on getting new models in but i reckon thats aiming way to high looking at the team at the moment
			 
			
					
				
				Posted: 03-05-2005 08:49
				by `Ghost`
				Inphidel wrote:
while we're on the subject. ahem, old models mutator anyone? :> 
 
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ooooohhhhh ys yes yes yes yes yes !!!!! 
