Weird Behaviour after installation

Problems setting up a server and other server related things

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TDW-Mephisto
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Posts: 1
Joined: 04-06-2005 04:31
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Weird Behaviour after installation

Post by TDW-Mephisto »

Ok, it is not the first Mod I install as standalone server but apparently I still make mistakes...

Anyway,

I get the following error when connecting to my newly installed Server.

Image

This is the environment :

1 - Dedicated Server + ECE Patched to 3355
2 - CBP Bonuspacks 1 + 2
(I always use my template, even though I don't need the bonuspacks)
3 - Folder strcture :

Image

4 - How I start the server :

Code: Select all

debian:~# cat /home/ut_server/deathball/System/start.sh
#!/bin/sh
#while `true` ; do
./ucc-bin server DB-Cube?game=deathball.DB_DeathBall?mutator=?Mutator=UT2Vote51b6.UT2VoteX ini=server.ini -nohomedir
#done
debian:~#
5 - Part of UT2Vote.ini

Code: Select all

[UT2Vote51B6.UT2VoteConfigs]
DefaultGame=deathball.DB_DeathBall

[UT2Vote51B6.UT2VoteGameTypes]
GameType=(GameName="DeathBall",HideVote=False,Clan=True,RequiredPlayers=0,MapLimits=0,ServerName="UT2004World.de Deathball",UseMapList=True,DefaultMap="DB-Cube",MapPrefix="DB",GameClass="deathball.DB_DeathBall",Mutators="DummyMut.DummyMutA",Commands="?MaxLives=0?GoalScore=11?TimeLimit=20?MinPlayers=4?MaxPlayers=12?MaxSpectators=4?Translocator=False?WeaponStay=True?BalanceTeams=False?ForceRespawn=False?PlayersMustBeReady=False?Tournament=0?GamePassword=?GameStats=True?GameSpeed=1.00?FF=0.00?NoOverTime=False?VsBots=False?NumBots=0?Difficulty=5")


[UT2Vote51B6.UT2VotePackages]
Packages=(MutClassName="DummyMut.DummyMutA",ServerPackages="Deathball,Deathball_rc,DeathballAI,DeathballSP")

6 - Part of server.ini

Code: Select all

[Core.System]
PurgeCacheDays=30
SavePath=../Save
CachePath=../Cache
CacheExt=.uxx
CacheRecordPath=../System/*.ucl
MusicPath=../Music
SpeechPath=../Speech
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx
Paths=../deathball/System/*.u
Paths=../deathball/Maps/*.ut2
Paths=../deathball/Textures/*.utx
Paths=../deathball/Sounds/*.uax
Paths=../deathball/Music/*.umx
Paths=../deathball/StaticMeshes/*.usx
Paths=../deathball/Animations/*.ukx
Paths=../deathball/Saves/*.uvx
Paths=../deathball/System/*.ucl

[Engine.GameEngine]
ServerActors=UTANBanManager101.UTANServerActor
ServerActors=AntiTCC118h.AntiTCCServerActor
ServerPackages=AntiTCC118h
ServerPackages=UT2Vote51B6
ServerPackages=Deathball
ServerPackages=Deathball_rc
ServerPackages=DeathballAI
ServerPackages=DeathballSP

Honestly, I have no idea what I miss :(

ps: Why are my screenshots just links :eek:
Last edited by TDW-Mephisto on 04-06-2005 10:48, edited 1 time in total.
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Imaginos
Posts: 885
Joined: 17-03-2003 18:06
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Post by Imaginos »

Easy fix for this. I described this problem in this thread: http://forum.gameservers.net/showthread ... adid=15928

This stems from the order of precedence in the path= statements. UT2004's stock folder should be first for maximum compatability with all clients. However.. when a mod uses files with the same names as stock ut2004 files, problems happen. This is what you're seeing right now. The solution in the thread mentioned above will fix that right up.
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