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Dodgeball public beta test available
Posted: 15-04-2003 03:08
by gutterflower
its on various servers about the place
come to
http://dodgeball.fragwhore.com/ and grab what you need
and visit #dodgeball on quakenet to find out what servers are running it
kthx
- Fizzzy

Posted: 15-04-2003 06:31
by beefsack
i had quite a bit of fun even tho my ping was over 300. you can suicide tho

. i thought dodgeball was going to fall under the big deathball umbrella, making deathball a big ut2003 sports mod
Posted: 15-04-2003 07:41
by Rens2Sea
It was, until davidm kicked me out of TV...
Posted: 15-04-2003 08:44
by FAT('.')BOY
looked fun from the spectator seats, bloody full servers =(
until the server crashed that is.
Posted: 15-04-2003 08:58
by Rens2Sea
Looks like it is getting popular :p
Btw: Official DodgeBall forums
here.

Re: Dodgeball public beta test available
Posted: 15-04-2003 10:13
by moonhead
Originally posted by gutterflower
- Fizzzy
Gutterflower? Fizzy?
OMG - they must be the same person!
LOL.
Posted: 15-04-2003 10:35
by Rens2Sea
Posted: 15-04-2003 10:46
by L33FY
Posted: 15-04-2003 10:57
by Rens2Sea
You're soooo getting pwnd loofy

Posted: 15-04-2003 11:34
by BL44T
O_O teh 1337 dodgeball pwnz j00 O_O
Download in #dodgeball from loofy by typin !utfiles.. he'll like that..
Posted: 15-04-2003 19:15
by Inphidel
haha super dodgeball ;P

Posted: 15-04-2003 19:44
by an_old_man
good stuff

Posted: 15-04-2003 20:22
by Surge
so fun.. we played it over here on the Psychodelic Beer Machine (Larc's) server.. only thing i wish you could do was hold right click like in gib ball to stop/catch the ball... and when you frag someone from the enemy end you go back to your side. Make games more interesting and a bit longer in some cases.
/me prays for multiple balls next release
Posted: 15-04-2003 22:32
by Rens2Sea
Your prairs are gonna be answered some day /o/
If you want to stop the ball volleh it :p
If you want to catch it play deathball
and when you frag someone from the enemy end you go back to your side. Make games more interesting and a bit longer in some cases.
Gonna be added as an option some day, but 5on5 games already last long :S Would takes ages to finish a 5on5 game with that option on.

Posted: 15-04-2003 23:53
by Rampart
maybe this is a stupid question... but is it possible to make a map out of like 4 static meshes, for each of the 4 quadrants of the room, then as more people die, slide the 4 pieces so they overlap, so the arena gets smaller? Or is that beyond the scope of the engine?
I just ask because its hard to finish off the last guy on maps like bigdodgeball.