DB-Temple

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Scotteh
Senior Member
Posts: 365
Joined: 29-03-2003 22:58

DB-Temple

Post by Scotteh »

As I play all the maps right now, there are many different versions of cube, but only one version of small cube. That's why for my second map I chose to do a sc type of map. It's a little like db-anubis but without the pillars in the middle.

Here's a pic...
http://www.giber.net/scott/temple.gif

And the link...
http://www.giber.net/scott/temple.zip

I hope you enjoy. :p
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Armagon
Posts: 1333
Joined: 24-03-2003 14:50
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Post by Armagon »

Well done. This is a big improvement from DB-Jailyard.
The textures are well chosen and appropriate, and lighting works well. I only have 2 things I want to point out.

1. There is no music.
You don't need to make custom music, but you should at least choose one of the original songs thats suits it best.

2. This isn't a problem at all really, but I noticed the bots often said the enemy ball carrier is here in UNKNOWN. You should make it so it at least says DB-Temple rather than unknown.

Apart from those 2 things I can't find anthing seriously wrong with the map. Good work.
|NERV|NapalmDaw
Junior Member
Posts: 24
Joined: 11-03-2003 22:42
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Post by |NERV|NapalmDaw »

Cool map but I *think* I felt the goals seemed a little big?

I'm pretty sure I thought of this one to try offline and felt that way.
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