Too competative?

Everything about Death Ball.

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Surge
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Too competative?

Post by Surge »

Well i was thinking about it a bit when playing DB for the first time in like 4 days earlier and i think maybe the problem with deathball is thats its just too competitive...

The format that deathball is played at right now is basically a "hard to score" even game play method. The old Deathball was "were down by 2, but we can get them back".

This is why i think Deathball has lost a lot of appeal to people. Generally speaking most people like to win but winning the game doesnt always mean being the better team. This is the problem i think. In deathball theres an obvious winner and loser (cause who plays with ties cept for league matches?). When your on a winning team your few goals the entire game are like "ok, were ahead, now lets keep it that way". This didnt used to be the case in DB. Before people would just keep trying to score. As Deathball evolves to be more of a team sport the scoreing has decreased signifigantly. Shooting is no longer an option usually. As defense became a more vital position Deathball has gotten less fun for everyone i believe.

Defenders are becomming more far and inbetween than they should be. Before when defending the defenders would try to stick to the man and play man to man coverage and this was fun for both the defender trying to stop the attack and the attacker trying to get behind and knock away the defender. But now that its harder to score in DB and goals mean more the Defender now stays back in the pbox like a lump on a log. The attackers no longer can pick because the defenders camping the box. The attack then goes to play defense or sit at mid field or something allong those lines.

As an attacker i see a defender in the Pbox i say to myself "great, another stupid defender that i know i cant directly shoot on cause he'll just shake me or wait for me to enter the Pbox". This is not fun, this is frustrating for the attacker.

Before scoring was gravy. Everyone could do it, this was fun. There was rarely ever a goal difference that a team couldnt come back from. Now that DB has become more competative more defenders sit in the box. More atackers help back on defense, and the boosting both ways has gotten ridiculous.

Boosting i dont have a problem, it just needs to be seriously nerfed. Currently on a good boost you can go 1/2 to 3/4 the length of the pitch. This isnt too bad, but when its done constantly it defeats the purpose of playign offense when you can just help on D the whole game and get boosted.

Pub games have become completely pointless... Volley only pubs are the only ones that interest me now because they're the only ones i can pull a 1 man show because i know i can score. I dont know if my team mates can, and really i could care less. These games are fun for the reason the old deathball was fun. Everyone is a hero, and no body really plays defense ...and the scores get pretty high usually. This is what Deathball is about for me. Being able to play and not care who wins or loses but actually having fun. The ammount of competition in DB has killed it IMHO.

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Axl
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Post by Axl »

i kinda agree with that.. and being in a well known clan can be very annoying on publics too, people see me and if im on the loosing team all i get at the end of the game is "hahaha we beat a TEZC player, thought your meant to be good" blah blah.. so i tend to use other names in servers a lot now, just so not to be noticed and be so competitive.. all i want is a nice knock around after a hard days work :)
gnomeh
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Post by gnomeh »

my comment is that surge is 100% correct and that something has to be done soon :)
basically all the american clans have given up, and they mostly only play when the dbl tells them to. Other than that, nothing happens. We (americans) are actually working on getting a 1.3b server back up since that was when it was actually fun :)
Scotteh
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Post by Scotteh »

I actually kinda agree with Surge here on some things that he said. After playing the past month or so, I've noticed that it just doesn't feel the same as it use to for me. I know that this is not because I've grown tired of it, or that I've learned almost everything there is to know :eek: :ban: :eek: It is because DB is just repititive now. Every league match that I've played in recently has been decided on who can just pass better than the other team. (and whos goaly can make those amazing saves *cough* darknight *cough*)

I got DB around 4-5 months ago and never really got bored of it. I noticed a small change in the way it felt for me when 5.0 came out, but when 6.0 came out, I felt that the game didn't have the same appeal as it did when I first got it and played for those few months. The game isn't as exciting as it once was for me and I think thats the case for a lot others that are starting to loose interest with DB. I know a number of American ballers and some from my clan who feel the same as me but I don't want to mention any names here unless they want to post themselves.

The only pub games I see most people play today are sc or temple :D These are the only pub games I play today (except for when I see other ballers around) because they are the only exciting pub games out there. Regular pub games used to be exciting even if you had n00bs on both teams, because everyone had a fair chance at winning. Recently over the past month, I've noticed a smaller amount of people playing pub games now, like the other weekend when it was only 11 on a saturday night and only 6 people were on. (master server and all my favorites) A couple of months ago at that same time, I used to find more than 10 games that had enough people to play with to make for a good match. League matches are still as fun as they always were for me but I miss haven't those fun games, say 9-5 and you wouldn't consider it a blow out because of how easy it was for both teams to score. Today, every goal you get on you can take a long time to make up. (which imo doesn't make for fun matches)
Boosting doesn't seem to be a big issue for me at all, not sure why everyone is complaining because I've been doing it ever since I started playing. (maybe because everyone is starting to use it ;) ) I wouldn't mind it though if the boosting distance couldn't go as far, still 4 jumps but couldn't go like half-way down the field. This could be tweeked in betas to find the right distance.

I hope something is done to DB soon or Davidm might find himself making a game that no one anymore. :(
theberkin8or
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Post by theberkin8or »

i don't agree with surge on the whole hero thing, i never liked playing with heros, i would take a half skilled n00b over a hero anyday. But as far as db dying, it is going to have soon if somethign doesn't happend, if things contentue as they are in 3 months when i can play again i don't plan on being able to play db becuase there will be nobody left to play it. THere are still a small number of n00b which is good, but i still don't see db lasting much longer if something isn't done, i don't know what that thing is.

One thing i think db is lacking right now is the adrenline factor, i used to be tense as hell when playing a big match but now i am much clammer and goals and everything seems so much more boring than it used to maybe this is me geting bored with the game ( i have played it everyday since dec) but i am sure i am not the only one and ppl are going to contentue leaving if this contentues.
frostymoss
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Post by frostymoss »

agreed
SuBBy
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Post by SuBBy »

Forgive me if i repeat something that someone has allready said, because i only skim read this thread, but i actually enjoy trying to crack a hard defence, making the game more competitive splits the average and the good players, from being an attacker i know its anoyying when you see defence waiting at the pbox, bu that makes it more of a challenge to get round those last few defenders by boosting, manual/wallpassing etc... Maybe these type of tactics dont come into play much on publics, but thats why you dont play public :p
GazMaN
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Post by GazMaN »

hihi, and i still remeber the night subby was up front in a cb game vs tezc, afterwards he said "i never want to play against that defence again :D"

love ya baby
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Axl
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Post by Axl »

kinda like:

(19:13:14) <^Timmy^> quote:s#15: [20:00] .:AoV:.SuBBy(0/0): i hope this def aint as strong as last one :P ---- [20:00] .:AoV:.GazMaN(0/0): subb, their shit hot rnt they

:D

Type: !quote 15

in #tezc
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DavidM
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Post by DavidM »

"The old Deathball was "were down by 2, but we can get them back"."

yesterday we were back 4 goals against deus
then came back and scored up to 6:4 for us (ended 7:6 for us, goal in last second)

you just have sooo many possibilities to score, so many ways too attack, you just have to find them
we just made it fair for the defense, thats all, and defenders are getting better with their technics, all that adds to it

main problem with "not getting back" is that you lose all your self esteem and you start playing shit
way too agressive etc, so its impossible to get back
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Surge
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Post by Surge »

Im going to have to disagree with you on that point David.

Boosting has been in DB for a long time and now people are finally catching on to it. Its the equivalent of dribble basically... it lets you get down field faster.

Which raises the question why was dribble removed? I dont think it was really cheap.. just a faster, safer way of getting downfield. Near the p box dribble is almost useless anyways.

And about how you have to approach it differently, thats just not possible when the ball moves so slow and when the defender camps the box. You shoot they catch/shake/frag you, you pass they volley/catch it or the keeper dodges out and wastes your other attacker or makes him shake. With the way deathball works all shooting is done at extremely close range 90% of the time to get a goal even against a 1/2 decent keeper. I don't know about the Europe league but over here no teams get anywhere without a good keeper...

*cough DK, Psyche, Larc, Nordy, Inc, Dev cough*

Also you said that you balanced the defense, which is reasonable, but i do think they were quite over balanced to the point where its just not even hard to do their job. 1v1 the defense wins 90+% of the time.
night
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Post by night »

boost still sux.
im gettin really burnt out on this game cuz of boost.
and ppl wonder why the defense camps in the pbox..
#1, everyone is a fuckin volley whore
#2, boost. ytf am i gonna come out to meet a carrier when i know there will be 2 ppl fly over my head by doing nothing but jumping a few times.

the game is boring as hell like this
[V3]Sin
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Post by [V3]Sin »

Boost makes tha game fun its like flying:) now lots of people say 1.3b was fun which it is only cause of dribblin. On 1.6 just take off that sprint add dribble back and take off noob canon:) thats really it
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JODECI
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Post by JODECI »

Looks like im the only fan deathball has left. :(

Some of the points mentioned above do annoy me, but i still find playing this mod great fun.

Imo boosting should stay it is a core element of the game and i think some of the gameplay will be taken away if it is removed without something else being introduced to counteract its removal.

On a side note.

One of the things that really pots my noodle tho is when new players dont know how to boost and you have to just stand there, putting ya ass in his face waiting for them to grow a big enough brain to realise that i dont want him to take me up the poop shoot, I just want a dam boost back to the goal area so i can stop the attack. <-------- if this is removed public servers will be pointless cos there are very rarely any players in defense and will produce countless 1 on 1s.



Remove NUB Cannon and I will be a happy camper.

Great Mod.

/me awaits new version!!!!
Last edited by JODECI on 03-05-2003 12:05, edited 1 time in total.
night
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Post by night »

as a defender i dont boost.
ive got better things to do than fuck around with stupid ppl to lazy to run up the field.

and nothing pisses me off more than being boosted. i am where the fuck i want to be.
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