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Moderators: Jay2k1 , DavidM , The_One
fb.shev
Banned
Posts: 1918 Joined: 17-03-2004 18:10
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by fb.shev » 30-04-2006 15:11
OR BigCube?
davdim, now we can somehow get 14 players... time for a BigCube?
Please
anyone else agree disagree?
Imaginos
Posts: 885 Joined: 17-03-2003 18:06
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by Imaginos » 30-04-2006 16:36
DB-BigLowCube.. heheh 8 on 8 was still a loooooong walk.
DavidM
Posts: 6795 Joined: 08-03-2003 20:35
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by DavidM » 09-05-2006 03:35
i made a mistake with biglowcube
i made it 4 times the size instead of 2 times
just actually the length of cube (8192) is maximum...otherwise the radar gets shrinked...and you cant play passes anymore and maybe not boost etc.
i can just make it widther for that reason
Imaginos
Posts: 885 Joined: 17-03-2003 18:06
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by Imaginos » 09-05-2006 14:53
Funny thing about biglowcube was the ball timing out before anyone can get to it.
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
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by The_One » 09-05-2006 15:07
Although that's been addressed in 2.4 it would be good if the ball reset time could be user editable.
Imaginos
Posts: 885 Joined: 17-03-2003 18:06
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by Imaginos » 09-05-2006 17:34
I think it is. I've used it in 2.3 to control how long a ball sits outside a map before reset.
ResetTimeDelay=15
The_One
Senior Member
Posts: 1962 Joined: 09-03-2003 00:38
Location: UK
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by The_One » 09-05-2006 23:20
Is that what that does? d'oh! I'm amazed more server admins never changed it from the 2.3 default. It was way too low.
Last edited by
The_One on 09-05-2006 23:28, edited 1 time in total.
Imaginos
Posts: 885 Joined: 17-03-2003 18:06
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by Imaginos » 10-05-2006 04:05
When you leave it high, it feels like nothing will happen. I tried to push it up a little, but even 15 seems a bit high. Well, on large maps it can go either way.