about 2.4c
Moderators: Jay2k1, DavidM, The_One
about 2.4c
Well, after playing 2.4c a lot, i came to the conclusion:
2.4 is really boring. I mean, i saw improvements like bounce (ATLfire pressed) works much better. But the catch\volley radius is too big and this makes offense so boring... Seems it's all about full charge cross \ shots... I'm not saying that we should back to 2.3 radius, but probably a good half way would be the best solution.
Basically, i can see imprevements, but playing it is more boring than before. In 1.9b you had many ways to score...
That's just my opinion
2.4 is really boring. I mean, i saw improvements like bounce (ATLfire pressed) works much better. But the catch\volley radius is too big and this makes offense so boring... Seems it's all about full charge cross \ shots... I'm not saying that we should back to 2.3 radius, but probably a good half way would be the best solution.
Basically, i can see imprevements, but playing it is more boring than before. In 1.9b you had many ways to score...
That's just my opinion
I found 2.4 to be a lot of fun and it should continue with development. I do have an issue with it though. People who visit deathball.net see the news post for the latest version and assume all servers are running it. Over the past few days I've watched people attempt to connect to my server while there were games in progress and they fail to connect. Some retry a few times, some don't.
I'm going to take a guess here and say it is probably version mismatches slapping them down. The front page doesn't warn them to see if a server is 2.3 or 2.4x and they may just get frustrated and give up when all the best pinging DB servers won't let them in.
I'm going to take a guess here and say it is probably version mismatches slapping them down. The front page doesn't warn them to see if a server is 2.3 or 2.4x and they may just get frustrated and give up when all the best pinging DB servers won't let them in.
Ok a little update of my mind. I think 2.4 has some nice improvements, like Bounce works 200% better. But what is really silly is the bounce radius (when the ball hit a player) and of course the Volley \ catch radius, TOO BIG!! Really too big. Ok keeper now becomes nicer, so leave the big radius only for keeper , and bring it back for normal players. That's my idea
its funny.... the volley radius is exactly the same as in all previous versions
make the radius small again = shoot from everywhere, because you cannot block any shots. GG you
and biggest problem in 2.3 (etc) is the delay crap. you cannot volley any enemy ball in the first 0.5 seconds. you are totally lost. nothing but unfair
nvm!
make the radius small again = shoot from everywhere, because you cannot block any shots. GG you
and biggest problem in 2.3 (etc) is the delay crap. you cannot volley any enemy ball in the first 0.5 seconds. you are totally lost. nothing but unfair
nvm!
I've never been cool with holding altfire and running around. IMHO, if you are going to hold that and gain the ability to bounce/deflect a radius bigger than your body, you should give up a little speed/jump height to do so. Otherwise, being on D means toggle altfire=true.
That's the difference between a flat out, arms pumping run and waving them all over trying to block. Makes sense to me.
Someone holding altfire (some call it rmb) should move at exactly the same speed as a ballcarrier.
That's the difference between a flat out, arms pumping run and waving them all over trying to block. Makes sense to me.
Someone holding altfire (some call it rmb) should move at exactly the same speed as a ballcarrier.