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Should DB-Cubev20b become DB-MidCube?
Posted: 05-05-2003 12:58
by Chrisfu
What I mean by the subject is: should the old fixed version of Cube 2.0 become the new MidCube? I for one would love to play DBL matches on that map, just because LowCube is getting very, very tedious. It has no life and no atmosphere. Matches seem to last an eon.
If you have no idea what I'm banging on about, download
this map and check it out.
Anyway, do you think DB-Cubev20b should become DB-MidCube and be included in the next version of Deathball? Comments and vote appriciated.
Posted: 05-05-2003 13:03
by speedy
no html code

Posted: 05-05-2003 15:17
by JODECI
Low cube...... what a depressing map, makes suicides look sexeh.
Posted: 05-05-2003 18:59
by Shuri
Yes, yes, yes and yes.
Posted: 05-05-2003 20:46
by L33FY
Why yes duhh

Posted: 05-05-2003 21:18
by gnomeh
not everyone has a top-notch machine and therefore making db-lowcube the perfect map for a match. Thats why it was made...
Posted: 05-05-2003 22:01
by Chrisfu
You never needed a top notch machine for 2.0 anyway. I'm not suggesting that it replace LowCube, merely compliment it.
Posted: 05-05-2003 22:37
by Diab
but if you turn down the level detail in the options it makes cube look like the old one, so do we need a Midcube? since lowcube is just for mega framerates thats why its there.
i dont get a bad problem with my 25fps anyway, doesnt make me play any better or worse.
Posted: 06-05-2003 15:27
by Chrisfu
Then by using your logic I could also ask "do we need a LowCube?". A MidCube would just add that little bit of variety that's needed.
Posted: 06-05-2003 16:53
by Onge
Personally, I'm sick to death of Cube and LowCube...They're boring maps. Give me Tribun, November or the some custom maps that are a little more attractive on the eye and a little more exciting than a long field. But as Cube is very popular my answer to the question is yes, make Cubev2.0 MidCube.
Posted: 06-05-2003 18:12
by Chrisfu
Well, I got bored so I went ahead and did it. We'll have to see where it goes from here.
I got a bit of feedback from the last version about flagging some of the crowd 'high detail', so I've done that and the same to the flares.