I installed deathball 2.4c on my server about two months ago and we play it every day. It crashed once in a while, which wasn't too big of an annoyance, but we dealt with it. Now I upgraded it to 2.4e and it crashes so much that we can't even finish a game. It's always an error with the AI, here's a sample:
Code: Select all
Warning: DB_DeathBall DB-Blocko.DB_DeathBall (Function deathball.DB_DeathBall.KeeperLeft:0034) Accessed None 'Weapon'
Critical: UObject::ProcessEvent
Critical: (DB_PlayAnticipation DB-Blocko.DB_PlayAnticipation, Function DeathballAI.DB_PlayAnticipation.Tick)
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level DB-Blocko V1.3
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 112 MByte 180 KByte 357 Bytes from HD took 1.606997 seconds (1.224998 reading, 0.381999 seeking).
Log: FileManager: 7.565715 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/26/06 22:46:36
Grr...please fix it because I am too lazy to roll back to 2.3 and I already have a lot of players on 2.4....