my new map? its tropical?
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my new map? its tropical?
no name yet. but here are some links im kinda lazy to actually post the pictures. i'll be getting rid of the grass.
http://img223.imageshack.us/my.php?image=pic1it7.jpg
http://img108.imageshack.us/my.php?image=pic2hp3.jpg
http://img214.imageshack.us/my.php?image=pic3yv2.jpg
http://img223.imageshack.us/my.php?image=pic1it7.jpg
http://img108.imageshack.us/my.php?image=pic2hp3.jpg
http://img214.imageshack.us/my.php?image=pic3yv2.jpg
im liking it a lot
are the hills terrain or meshed?
i like the grass on the pitch, you could prob get away with scaling it down.
odd point: the shadow falls the wrong way compared to the direction of the sun (i notice minor things like that)
vvvvvvvv- not rusty, a more battered, weathered look maybe
are the hills terrain or meshed?
i like the grass on the pitch, you could prob get away with scaling it down.
odd point: the shadow falls the wrong way compared to the direction of the sun (i notice minor things like that)
vvvvvvvv- not rusty, a more battered, weathered look maybe
Last edited by fro on 20-09-2006 08:44, edited 1 time in total.
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there isno grass anymore. and yea mr fro i noticed that myself. i plan on touching things up. just wanted to get someting out there that's playable. i will work on it a bit more once i get home from work
and the hills are meshes. i also plan on making stuff out of bamboo, maybe like the goal posts and whatnot, we'll see
and the hills are meshes. i also plan on making stuff out of bamboo, maybe like the goal posts and whatnot, we'll see
Last edited by [-SoP-]ATB on 20-09-2006 23:29, edited 1 time in total.
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here's some pic's that = more up to date
http://img180.imageshack.us/my.php?image=fart1wc5.jpg
http://img154.imageshack.us/my.php?image=fart2ut8.jpg
http://img108.imageshack.us/my.php?image=fart3dd0.jpg
http://img180.imageshack.us/my.php?image=fart1wc5.jpg
http://img154.imageshack.us/my.php?image=fart2ut8.jpg
http://img108.imageshack.us/my.php?image=fart3dd0.jpg
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If you use terrain for the floor of the playing field, then you could break up the sand with some other ground textures. Thus the grass and veg might work. Or you could photshop a floor texture and blow it up big so it doesn't repeat.
- also looks like there should be some shadows. You don't need them dark. Just some very light shadows could really add to the map.
- also looks like there should be some shadows. You don't need them dark. Just some very light shadows could really add to the map.
Last edited by Twigstir on 21-09-2006 03:23, edited 1 time in total.
its looking a treat more and more.
echoing twigs sentiment about having a terrain base. it doesnt need to be a silly high res terrain, you could probably get by with 32x32. a little variation would be good.
mixing up the plants would be good too, there are multiple plant meshes available, or they are pretty simple to make yourself
if you do go this way, extend it outside the playing area and blend it into the rocks there. should you go this way, antiportal the walls to reduce the onscreen polys.
also, dont feel bad about missing the o out next time, i caught you :D
echoing twigs sentiment about having a terrain base. it doesnt need to be a silly high res terrain, you could probably get by with 32x32. a little variation would be good.
mixing up the plants would be good too, there are multiple plant meshes available, or they are pretty simple to make yourself
if you do go this way, extend it outside the playing area and blend it into the rocks there. should you go this way, antiportal the walls to reduce the onscreen polys.
also, dont feel bad about missing the o out next time, i caught you :D
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- Senior Member
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- Joined: 30-06-2003 01:25
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