Some ideas for a mapping noob
Moderators: Jay2k1, DavidM, The_One
Some ideas for a mapping noob
Well I'm currently going through the process of learning to use UnrealEd. Once I've finished learning how to use it,
I plan to make a DB map. But the one thing I need first is a DB map idea that will be reasonably simple to make since this is gonna be my first map EVER. Any ideas?
I plan to make a DB map. But the one thing I need first is a DB map idea that will be reasonably simple to make since this is gonna be my first map EVER. Any ideas?
Last edited by Armagon on 11-05-2003 06:47, edited 1 time in total.
- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
- Contact:
WARNING: Don't try for a killer map on your first attempt. You'll find your full of things you want to do, but don't know how or slow the map down too much.
Start with something smaller and fairly simple, perhaps something the size of Smallcube for all those Volley-Whores
. It would give them something else to play on!
Above all, have fun making it!
Start with something smaller and fairly simple, perhaps something the size of Smallcube for all those Volley-Whores


Above all, have fun making it!

- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
- Contact:
Kinda trying to keep any good ideas I've got for myself, especially if no-one else seems to thought of them! 
Try a small warehouse that's been almost entirely cleaned out for the match. The goals could be doorways into other warehouses with the shutters partially down at the right height for the top of the goal. Some glass windows along one side for the sunlight to fall through. Metal support beams with striplights across the roof. Maybe the odd crate in the corners?
Damn, now I want to do that...

Try a small warehouse that's been almost entirely cleaned out for the match. The goals could be doorways into other warehouses with the shutters partially down at the right height for the top of the goal. Some glass windows along one side for the sunlight to fall through. Metal support beams with striplights across the roof. Maybe the odd crate in the corners?
Damn, now I want to do that...

- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
- Contact:
See image for rough (VERY
) sketch of the warehouse.
You could have a whinch near the doors projected from the wall or hanging from above.
Maybe have the doors off center as in DB-SHIP. The doors near one corner with a few crates in the other.
Some posters with calendars, orders, safety info one the walls.
Hope this is useful...

You could have a whinch near the doors projected from the wall or hanging from above.
Maybe have the doors off center as in DB-SHIP. The doors near one corner with a few crates in the other.
Some posters with calendars, orders, safety info one the walls.
Hope this is useful...

Yeah I think I will. It's better than anything I've come up with so far, and I think I might just be able to pull that one off
I'm looking at the last couple of video tuturials now, so I'll probably be able to start it sometime this week. I'm just gonna need to check out the extra details on setting up goals and blocking volumes. Cross your fingers for me guys 


Last edited by Armagon on 12-05-2003 15:13, edited 1 time in total.
-
- Moderator
- Posts: 315
- Joined: 23-03-2003 15:48
- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
- Contact:
- The Hermit
- Posts: 187
- Joined: 10-03-2003 16:54
- Contact: