2.4o -Hard shots (the ones with fire trail) will hurt and kick enemy field players in case of deflect
2.4n -Reduced max speed to 209km/h
-Fast balls have a fire trail and a 'wooosh' sound (only if you have the smoke/spark option ON)
Right...so at what speed exactly does a shot get a fire trail?
Also, what factors exactly add and distract speed to volleys? ..So far I can think of this list:
+Add
- The speed of the pass
- Walking in the volley direction
- Dodging/Boosting
- Backspin (before hitting the ground)
- Jumping? (the extra velocity of the start of a jump)
-Subtract
- Duration
- Self-passes
- How high you are in the air
- Topspin (before hitting the ground)
- Banana? (longer duration)
edit: lolsubtract
Last edited by Messy on 06-01-2007 18:58, edited 1 time in total.
we don't set the speed in km/h
hence I cant give you exact values there. maybe 210,04 is the max then.
We can't really tell because the ball is losing speed every moment its flying. So if you kick it full speed from the goal line (so it has no way to fly) you can reach the max.
I'm setting the power in unreal units.
it gets a fire trail with about 3100.....which is just as much so you need backspin.
My goal was to make it interesting for noobs. So they see "good players can do fire shots...how do I do this....im curious, i wanna learn that too"
It looks like it's working, because many ask that question.
What adds to volleys?
Running/dodging towards a volley adds your speed to it. Also backspin adds about 400 unreal unit speed to it (only up to a max point for sure)
That's all...
The default volley is 1800 power.
Volleying an enemy or selfpass only has 1600 power.
BUT this is a lifting thing. If the ball coming to you is faster, it wont get slowed down to this....if it has less power it will be lifted up to that.