MapChange Crash in botmatch 2.4p
Posted: 07-02-2007 17:58
Hi there everyone,
First of all: big thx to the creators of this glorious mod!
Unfortunately, I'm experiencing serious problems in botmatch (Deathball 2.4p):
First one or two map changes at the end of the match work, but then unavoidably either the game freezes or it crashes to desktop showing the following error message:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2214 MHz with 1023MB RAM
Video: NVIDIA GeForce 6600 GT (9131)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions BallBase[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositi
I do have the feeling that the problem seems to show up later (i.e. not after the first map change, but after the second or third) if i immediately skip the final replay of the match.
Still, unfortunately there is no option to switch these replays off completely. Just as there seems to be no option to switch off auto map change after each match in botmatch.
Anyone experiencing similar probs?
Any way to avoid these problems?
I already used the latest patch on UT2004, i have re-installed UT and Deathball several times and I have made sure there are no deathball files in the wrong directories and stuff. Game crashes nonetheless.
Any help would be appreciated! Thx guys!
First of all: big thx to the creators of this glorious mod!
Unfortunately, I'm experiencing serious problems in botmatch (Deathball 2.4p):
First one or two map changes at the end of the match work, but then unavoidably either the game freezes or it crashes to desktop showing the following error message:
UT2004 Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2214 MHz with 1023MB RAM
Video: NVIDIA GeForce 6600 GT (9131)
General protection fault!
History: UObject::GetFullName <- TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions BallBase[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositions) <- UStruct::SerializeBin <- (Class Deathball.DB_BallPositions Next[0]) <- UObject::Serialize <- (DB_BallPositions Package.DB_BallPositions) <- TestReach <- (DB_BallPositions Package.DB_BallPositi
I do have the feeling that the problem seems to show up later (i.e. not after the first map change, but after the second or third) if i immediately skip the final replay of the match.
Still, unfortunately there is no option to switch these replays off completely. Just as there seems to be no option to switch off auto map change after each match in botmatch.
Anyone experiencing similar probs?
Any way to avoid these problems?
I already used the latest patch on UT2004, i have re-installed UT and Deathball several times and I have made sure there are no deathball files in the wrong directories and stuff. Game crashes nonetheless.
Any help would be appreciated! Thx guys!