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DavidM - Logic please?

Posted: 06-06-2003 21:00
by Bodom
Can you tell us the logic specifically behind the nerf on pass shot power and no jumps after catching a ball? Don't say to prevent broomstick goals, because changing to normal speed after catching a ball already does that to the point where it will no longer be whored. The other two changes aren't necessary.

Why are you changing the core dynamics of the game (jumps after passing) to fix an easily fixable "bug"? It greatly slows down offensive rushes, removes a few valid offensive moves/tactics, and generally makes the game feel more sluggish. As people have said before, the core game of DB shouldn't change every version, only small pieces. This is a huge chunk that doesn't need fixing.

Posted: 06-06-2003 21:11
by DavidM
its not preventing you from anything except the boosttrick

i guess you missunderstood something, it just removes the jumps when you catch it midair

Posted: 06-06-2003 21:16
by Bodom
Midair meaning being boosted or jumping from the ground to receive a pass, or midair meaning JUST being boosted and receiving a pass? If it's after a boost only it's all good w/ meh.

Posted: 06-06-2003 21:18
by DavidM
both
thats my problem
when we've tested the beta we'll see if its ok or if we need to split that up

Posted: 06-06-2003 21:22
by Bodom
My problem is losing your jumps after jumps from the ground. That kills many offensive tactics, such as jumping after catching a ball to maintain your lead on a defender (every offense player ever uses this). Also, it makes receiving a high pass much less rewarding because you can't hover to pass it back and make a decent play.

Posted: 06-06-2003 21:49
by Bodom
If you can do the coding make it only after boosts, otherwise you're killing valid tactics for no reason. If you can't do the coding, fix broomsticks a diff way.

Posted: 06-06-2003 22:34
by [1234]Jr
No jumps = sidestep the defender then..sure, it hardly works, then use the wall, sure that hardly works SO PASS TO SOMEWHERE THE DEFENDER ISNT...eg - behind you

not hard, wen u play the standard tactic of a mid def with 2 attacks and a defender..

--Jr (suxxxxxxxxxxxxxxx0ring)

Posted: 06-06-2003 23:59
by DavidM
yeah you are probably right bodom
getting it on the list

Posted: 07-06-2003 03:39
by Bodom
Thanks david, no reason to fix something that isn't broken :)

Posted: 07-06-2003 10:52
by Dazlin
It should be something like... if player exceeds x speed while holding ball player looses x number of jumps...

Posted: 07-06-2003 11:15
by jet2lag
what about a timeperiod after been pushed by a teammate where this all can happen?

like the shake-time after being hit by an enemy as ballcarrier .. but - well diffrent :)

Posted: 07-06-2003 11:54
by Onge
On the 1.7 versions it says the ball-carrier has 2 jumps, but in Beta#3 he still has 3...Which one are you looking to use DavidM? I'd rather it stays 3, so I can jump over a above a defender before I pass...

Posted: 07-06-2003 12:00
by DavidM
ugh
show me the part in the versions log where it sez that, i cant find it

Posted: 07-06-2003 12:07
by Onge
Oh, I can't find it anymore...I swore it said it though...

Posted: 07-06-2003 12:13
by DavidM
not really