Boosting at the start of round.

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Diab
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Boosting at the start of round.

Post by Diab »

i thought about it as i was playing earlier when the team i was in scored in like 3 seconds from new round, when you start you can boost your team mate into attack in like 2 seconds...

what about if you were unable to boost for the first 8 seconds of each round, to stop getting attackers up close straight away for the ball spawned player to pass to? dunno if its a good idea but it came to mind and i not seen anyone bring it up here yet.. :ban:
Sequa
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Post by Sequa »

:eek: what's the advantage?
if u run to the ball or boost to the ball...no difference in my opinion
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R3L!K
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Post by R3L!K »

I like the idea. I've seen exactly what your talking about, and didn't like it at all.
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Diab
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Post by Diab »

in those 8 seconds the ball started can pass to his team, while the other team is still defence to not get in the way of a easy goal.

after 8 seconds, you get boost back.
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Armagon
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Post by Armagon »

I like the idea. :)
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[1234]Jr
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Post by [1234]Jr »

Better idea: Dont die in def :thumbsup:
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Surge
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Post by Surge »

i have no problems with that. In fact i'm usually the jerk that dives at the person and hits them on a fly-by, I think its a legitimate tactic. It takes about 3-4 seconds to get there which IMO is plenty of time to pass a ball unless your team is less worried about the ball and more about boosting up field.
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Diab
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Post by Diab »

well i'm not complaining about it, i always boost upfield myself but it was just a thing i thought about ingame earlier.
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Surge
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Post by Surge »

i dont think its a major issue if your organized. Might be changed later but i dont think its very high on the list of things to do.
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speedy
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Post by speedy »

omg now davidm is gonna put that in you've dealyed 1.7 :|



























:D
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mannyfresh027
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Post by mannyfresh027 »

omg stop adding these stupid rules. there are so many restrictions now, you cant do anything the way you should.

revert gameplay to 1.4b and its all great :D
Cyph
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Post by Cyph »

Don't see anything different about boosting at the start and boosting at the end. The player can get rid of the ball whenever he needs to, even if it's to the goalkeeper. If he gets hit twice it's his own fault.
Cenotaph
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Post by Cenotaph »

i think i know what diab means, i think its a good idea, since in start we all start boosting and then u find urself all alone in def against 3 attackers ;)
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Robotojon
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Post by Robotojon »

i think its a good idea; i take a while longer to load (old pc), and quite often on pubs, by the time i make it to the game after map change, i get greated with "Red Team Scores !", etc
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MeSSiaH{FCU}
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Post by MeSSiaH{FCU} »

\o/ Doesnt the first round on a pub always suck?

The ones with fastest connection --> always score
No1 wants to keep coz no1 spawned keep --> score to whoever shoots first

Imo y not add a first practice round on pubs (maybe make it something that goes with tournament mode (ppl have to click before match start)). I think it might help ^^;
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