i thought about it as i was playing earlier when the team i was in scored in like 3 seconds from new round, when you start you can boost your team mate into attack in like 2 seconds...
what about if you were unable to boost for the first 8 seconds of each round, to stop getting attackers up close straight away for the ball spawned player to pass to? dunno if its a good idea but it came to mind and i not seen anyone bring it up here yet..
i have no problems with that. In fact i'm usually the jerk that dives at the person and hits them on a fly-by, I think its a legitimate tactic. It takes about 3-4 seconds to get there which IMO is plenty of time to pass a ball unless your team is less worried about the ball and more about boosting up field.
Don't see anything different about boosting at the start and boosting at the end. The player can get rid of the ball whenever he needs to, even if it's to the goalkeeper. If he gets hit twice it's his own fault.
i think i know what diab means, i think its a good idea, since in start we all start boosting and then u find urself all alone in def against 3 attackers
i think its a good idea; i take a while longer to load (old pc), and quite often on pubs, by the time i make it to the game after map change, i get greated with "Red Team Scores !", etc
The ones with fastest connection --> always score
No1 wants to keep coz no1 spawned keep --> score to whoever shoots first
Imo y not add a first practice round on pubs (maybe make it something that goes with tournament mode (ppl have to click before match start)). I think it might help ^^;