1.7 beta

Everything about Death Ball.

Moderators: Jay2k1, DavidM, The_One

Locked
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

1.7 betatesting

Post by DavidM »

When we start the final 1.7 betatesting in a few days.....plz help, don't think "let the other's test, I cannot be bothered".....because there are no "others"
Just telling you that I cannot be bothered to read any 1.7 complaints when it's released! The betaphase is the time to kill that stuff!
User avatar
fro
Posts: 954
Joined: 09-03-2003 00:24
Contact:

Post by fro »

ill do some, got nothing better to do atm :D

. . . .
Last edited by fro on 18-06-2003 17:08, edited 1 time in total.
FireCell
Senior Member
Posts: 532
Joined: 09-03-2003 17:14

Post by FireCell »

Oh ur beta testing is just us playing about. Its not official games played with it or anything?
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

betatesting = betatesting
User avatar
Chrisfu
Posts: 387
Joined: 10-03-2003 00:51

Post by Chrisfu »

I'll talk to SamY about setting it up on one of his DB servers, and we can play some England internals with it for a night.
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

can somebody tell me EXACTLY what to do to setup 2 shortcuts for DB, where one leads to a working version and the other to the betaversion

I'm a noob at this sort of thing, and too lazy to do it the long way each time.
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

look
i got 2 different ini's

UT2003.ini
UT2003n.ini

the standard one can stay, the n.ini needs changes:

Paths=../dbnew/*.u
Paths=../dbnew/*.ut2
Paths=../dbnew/*.utx
Paths=../dbnew/*.uax
Paths=../dbnew/*.umx
Paths=../dbnew/*.usx
Paths=../dbnew/*.ukx
Paths=../System/*.u
Paths=../Maps/*.ut2
Paths=../Maps/a/*.ut2
Paths=../Textures/*.utx
Paths=../Sounds/*.uax
Paths=../Music/*.umx
Paths=../StaticMeshes/*.usx
Paths=../Animations/*.ukx
Paths=../Saves/*.uvx

its important that the dbnew stuff comes BEFORE the rest, so it looks there first
then put all 1.7 files into ut2k3\dbnew (in this case)

setup a link like that:
D:\UT2003\System\UT2003.exe -mainmenu=deathball.db_mainmenu -ini=ut2003n.ini
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

/me hugs DavidM! \o/

Hope nobody saw that ¬_¬
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

our love shall remain secret
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

Don't tell TEZC-Rage, he's the jealous type :P
User avatar
Chrisfu
Posts: 387
Joined: 10-03-2003 00:51

Post by Chrisfu »

The new cube looks insane, are those the final textures?

Upload all the stuff you need testing tomororw morning (wanna get my hands on Cube 3.0 especially) and i'll pound it all to death and see if i can break anything. :D
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

http://www.deathball.net/stuff/cube3again.jpg (inclusive photoshop lens flare cheat)
finally finished it, tho I am not too proud of that yellow rust texture, but I didn't find anything better x_X
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

yeah the rust texture looks more like an alien planet from outer space /o\

btw, I get a LowCube mismatch error when I connect to the beta server.

Any ideas why? I put the new version into the dbnew directory....
?
User avatar
DavidM
Posts: 6795
Joined: 08-03-2003 20:35
Contact:

Post by DavidM »

because the last public released beta is somewhat old and on tv2 we got the latest one?
User avatar
R3L!K
Posts: 1274
Joined: 09-03-2003 01:03

Post by R3L!K »

that could be why :rollseyes:
Locked