DB-ThrowIn
Posted: 06-05-2009 18:00
A Map with Throw-Ins and Corner Kicks.
Being annoyed a little by the increasing amount and effectiveness off wallspam -
be it intentional or random - i finally implemented some old concept for
Throw-Ins.
The Ball goes out to the side - opposing team can get the ball passed by using
rmb, while the team that shot the ball out has to stay at some distance to the
ball. If the opposing team doesn't use the chance for a pass or takes the ball,
it will drop back into play.
For the sides and top the ball is played from a spot close to where it left the
field. If the ball leaves the field at a goal side, it will be relocated to a
corner for the attacking team or moved to the usual reset position for the
defending team (usually the penalty spot).
Install:
DB-ThrowIn.ut2 --> ut2004/deathball/maps
DB_ThrowIn.u --> ut2004/deathball/system
DB-ThrowIn.ucl --> ut2004/deathball/system
Run:
Start deathball, choose botmatch, choose map 'DB-ThrowIn', play.
Download:
Revision 1
Revision 2
Revision 3
Screenshot
Being annoyed a little by the increasing amount and effectiveness off wallspam -
be it intentional or random - i finally implemented some old concept for
Throw-Ins.
The Ball goes out to the side - opposing team can get the ball passed by using
rmb, while the team that shot the ball out has to stay at some distance to the
ball. If the opposing team doesn't use the chance for a pass or takes the ball,
it will drop back into play.
For the sides and top the ball is played from a spot close to where it left the
field. If the ball leaves the field at a goal side, it will be relocated to a
corner for the attacking team or moved to the usual reset position for the
defending team (usually the penalty spot).
Install:
DB-ThrowIn.ut2 --> ut2004/deathball/maps
DB_ThrowIn.u --> ut2004/deathball/system
DB-ThrowIn.ucl --> ut2004/deathball/system
Run:
Start deathball, choose botmatch, choose map 'DB-ThrowIn', play.
Download:
Revision 1
Revision 2
Revision 3
Screenshot