1.7 poll
Moderators: Jay2k1, DavidM, The_One
1.7 poll
suprised there isn't one yet, well here you go.
What makes you think he has a set of nuts? 
Kidding aside, I'd like to say this version rocks, but a little more work remains. The physicsvolume bug is a major bug. It effects many maps. This bug was know before the release but wasn't addressed properly.
With all the changes to the official maps, it might have been a good idea to float them out there so they could be polished up before the official release. I think cube turned out very nice as well as chill with the detail settings. However, minor issues exist with some maps. Including:
DB-November: static meshes for the puddles is too low and the puddles can't be seen.
DB-Turbin: The columns/pillars have a visible gab between the two halfs. Some antiportals don't seem to have any use. There is nothing behind them to keep from being rendered.
Db-Cube: level preview has old screenshots. Yellow texture that was replaced.
Some very fine work went went into V1.7, and with a few polishing touches I think this version will due very well.

Kidding aside, I'd like to say this version rocks, but a little more work remains. The physicsvolume bug is a major bug. It effects many maps. This bug was know before the release but wasn't addressed properly.
With all the changes to the official maps, it might have been a good idea to float them out there so they could be polished up before the official release. I think cube turned out very nice as well as chill with the detail settings. However, minor issues exist with some maps. Including:
DB-November: static meshes for the puddles is too low and the puddles can't be seen.
DB-Turbin: The columns/pillars have a visible gab between the two halfs. Some antiportals don't seem to have any use. There is nothing behind them to keep from being rendered.
Db-Cube: level preview has old screenshots. Yellow texture that was replaced.
Some very fine work went went into V1.7, and with a few polishing touches I think this version will due very well.
Last edited by Twigstir on 30-06-2003 14:08, edited 1 time in total.
- MeSSiaH{FCU}
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The physicsvolume is used to reset the ball and for pain causing/player death. They don't work right in 1.7 if at all for pain causing. DB-GreenBaize has these volumes, as do many maps, to kill player when they go off the map. You can go farther off the map in GreenBaize than intended. The side volumes (pain causing) don't work. You still die when falling below the table which gives the apperance that "that" volume is working, but it's not working correctly. If you remove the volume you still die when falling. I believe you should also die when you fall in the pockets which the volume cuts through (not 100% sure). Changing the propeties of the volume doesn't have any effect (you can change the death effect and the amount of dammage per sec). The volumes work for ball reset just not for pain causing. It is 1.7 related.
Many maps that I know of, now have problems with the volume. They worked as intended in 1.6. If your try to create a new Physicsvolume in a map as a test, most likely it won't work. I tried it in three diferent maps including DB-Greenbaize with no luck. DB-Thewarehouse has the volumes behind the goals and you get strange results with that map and 1.7.
Many maps that I know of, now have problems with the volume. They worked as intended in 1.6. If your try to create a new Physicsvolume in a map as a test, most likely it won't work. I tried it in three diferent maps including DB-Greenbaize with no luck. DB-Thewarehouse has the volumes behind the goals and you get strange results with that map and 1.7.
Last edited by Twigstir on 30-06-2003 12:45, edited 1 time in total.