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Utv && Db 1.7

Posted: 06-07-2003 10:01
by Armageddon
Howdy, I was just wondering if anyone had managed to get UTV working with DB 1.7.

I can get it working with CTF, but when i try to connect to a DB (or tennis) server, it crashes.

Was just wondering if anyone had got it working, and if its my fault or incompatability.

An excerpt from my ucc.log

Log: Client sends: LOGIN RESPONSE=474927855 URL=:43023/Index.ut2?Name=FrKs:Armageddon?Class=Engine.Pawn?Character=NeoFin?team=1?ShortName=Geddon?PassAimCone=30?WelcomeSound=False?gamepassword=markus
Init: WinSock: Socket queue 32768 / 32768
DevNet: Game client on port 0, rate 5000
Log: Server sends: CHALLENGE VER=2225 CHALLENGE=1203074924 STATS=0 SEC=1
Log: Adding dlmanager: IpDrv.HTTPDownload
Log: Dlmanager params: http://www.ozunreal.com/extras/
Log: Adding dlmanager: Engine.ChannelDownload
Log: Dlmanager params: Enabled
Log: Server sends: WELCOME LEVEL=DB-November LONE=0
Log: Client sends: CRITOBJCNT 21
Log: Client sends: JOIN
Log: Found utvReplication with object id 42322
Log: Found utvReplication.GetFromServer with id 56
Log: Found utvReplication.GetTarget with id 57
Log: Found utvReplication.SendTarget with id 58
Log: Found utvReplication.SendToServer with id 59
Log: Simple precache start..
Log: Simple precache end..
Log: We have 39679 names and 42664 objects loaded
Critical: Assertion failed: GetPropertiesSize()>=sizeof(UObject) [File:UnClass.cpp] [Line: 999]
Exit: Executing UObject::StaticShutdownAfterError
Critical: UClass::Serialize
Critical: (Class Deathball.DB_PawnRed)
Critical: LoadObject

Posted: 06-07-2003 10:06
by DavidM
Critical: Assertion failed: GetPropertiesSize()>=sizeof(UObject) [File:UnClass.cpp] [Line: 999]

yay, we love that one

Posted: 06-07-2003 10:08
by Armageddon
You mean that its incompatability and that Im wasting my time trying to get it working? or ..

Posted: 06-07-2003 10:12
by DavidM
coders are looking into it
its important to us that utv is working with db

Posted: 06-07-2003 10:16
by Armageddon
Ahh, ok thanks for your quick reply.. I'll stop wasting my time until you guys figure it out :) (although if I can help gimme a yell)

Posted: 06-07-2003 16:13
by RaGe*NL*
DavidM wrote: coders are looking into it
its important to us that utv is working with db


no its not, that meanns radiok9 has to talk during the tv :/

Posted: 07-07-2003 01:30
by Tankazz
Pardon my stupidity, but what is UTV? :cool:

( :ban: )

Posted: 07-07-2003 01:53
by BlackFlame
unrealtv?

Posted: 07-07-2003 02:27
by fro
yeah

it allows numerous people to watch a match, from the pov of a spec, without overloading one server.

the match is broadcast in almost realtime, so its better than an irc bot

Posted: 07-07-2003 11:00
by Panda
Its also really good for putting RK9 out of business >_<

Posted: 07-07-2003 12:19
by Robotojon
why ? cant you just commentate over the game ? When i watch a sporting event on tv people still commentate.

Posted: 07-07-2003 12:39
by Cyph
Yeah, this way you can commentate on the game itself, tactics and players rather than having to describe it. Much better.

EDIT: Although come to think of it, the lag on the shoutcast servers would fuck that up. Bollocks.

Posted: 07-07-2003 12:44
by ThaGiMiC
UTV would be quite good on DB I think, as with the new spec cams, you will always follow the action. In some game types this wouldnt work to well, but DB I think it will be great. =)

I still have problems with RK9, in the way the commentry I hear is always 2-3 mins behind what is actually happening. Its prolly just me tho =)

Posted: 07-07-2003 14:48
by DavidM
to me radio commentary is useless, they never could really describe a situation (i mean real radio too)
it can just tell you who is better and if a team scored
rest seems like a waste of words

Posted: 07-07-2003 14:56
by drifter
I love the commentary... if sometimes a little biased, It's good to have 'third persons' view on the situation (to compliment your demo or tv broadcast)

The dj's certainly pwn any of the automated reporters I've seen.

There's a lot more going on that the human factor can take in and then evaluate on, than a computer or script can atm.