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DavidM - DB_CamTrackMark question
Posted: 07-07-2003 18:36
by Twigstir
It seems if you only wanted a single cam (no track) that the DB_CameraScript actor would work fine. Is it required to have a DB_CnaTrackMark with the DB_CameraScript or will the DB_CameraScript work without a problem by itself?
DavidM, I noticed in cube you have Cam9 track 0 and 1 right on top of each other and I didn't see any where you used the CameraSript by itself.
Posted: 07-07-2003 19:08
by DavidM
without a track the camera will be static...., not moving
dunno what you mean with cube
Posted: 07-07-2003 19:21
by Twigstir
Thanks, in cube, the DB_CamTrackMark actor for cam9 track 0 and the DB_CamTrackMark actor for cam9 track 1, are located in the exact same spot. I didn't know if you did this on purpose to get a static camera or not thus my question above. Thanks again.
Posted: 07-07-2003 19:37
by DavidM
makes no sense
the track spots for cam0 are in the blue goal
cam9 is somewhere else

Posted: 07-07-2003 19:44
by Twigstir
No, only cam 9's DB_CamTrackMark actors. Track 0 and 1 are in the same spot. Not a big deal but it was the reason for my question.
Posted: 07-07-2003 21:14
by DavidM
they are only almost in the same spot
Posted: 07-07-2003 21:28
by Twigstir
Why, so close?
Posted: 07-07-2003 22:16
by DavidM
so it hardly moves -_-
Re: DavidM - DB_CamTrackMark question
Posted: 09-07-2003 10:24
by UsAaR33
Twigstir wrote:
It seems if you only wanted a single cam (no track) that the DB_CameraScript actor would work fine. Is it required to have a DB_CamTrackMark with the DB_CameraScript or will the DB_CameraScript work without a problem by itself?
All you need is a db_CameraScript . If you have no track, the camera will be spawned where the CameraScript actor is placed.