Note To server admins - use redirects for fast downloads
Posted: 10-07-2003 20:07
Many servers already do this however, there are still a number of servers that don't. When players don't have a custom map on your server they download it from you. This is very slow. If you compress it, the download is much faster. The fastest is to use a redirect which lets the player download it from a redirect site. This is very very fast and easy to set up.
UT2003 ini file:
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=180.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
;MaxClientRate=20000
MaxClientRate=12800
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxInternetClientRate=7000.0
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False
[IpDrv.HTTPDownload]
RedirectToURL=http://ut2k3maps.gaming.stny.com/maps/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[Engine.DemoRecDriver]
As you can see I use http://ut2k3maps.gaming.stny.com/ as my redirect. Just follow their instructions. Note: you don't have to Make sure under [IpDrv.TcpNetDriver] you have this : AllowDownloads=False As you can see mine is still true. This allows players to download maps and other stuff from my server if they don't have it on the redirect.
Very simple:
Set up your UT2003 ini file. When you add a custom map, skin, ect.. check to see if it has been uploaded to the redirect server. If not use the compression tool ( see http://ut2k3maps.gaming.stny.com/ ) to compress the file and then upload it to the redirect site. All done.
People will love you for it. Instead of 15, 20 or more minutes to download, people will be back playing in less than a minute to a minute or two. (56k's take longer but still save a ton of time).
There are other public redirects. Maybe some other people will post them for interested server admins.
UT2003 ini file:
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=180.0
InitialConnectTimeout=200.0
AckTimeout=1.0
KeepAliveTime=0.2
;MaxClientRate=20000
MaxClientRate=12800
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=20
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
AllowPlayerPortUnreach=False
LogPortUnreach=False
MaxInternetClientRate=7000.0
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False
[IpDrv.HTTPDownload]
RedirectToURL=http://ut2k3maps.gaming.stny.com/maps/
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[Engine.DemoRecDriver]
As you can see I use http://ut2k3maps.gaming.stny.com/ as my redirect. Just follow their instructions. Note: you don't have to Make sure under [IpDrv.TcpNetDriver] you have this : AllowDownloads=False As you can see mine is still true. This allows players to download maps and other stuff from my server if they don't have it on the redirect.
Very simple:
Set up your UT2003 ini file. When you add a custom map, skin, ect.. check to see if it has been uploaded to the redirect server. If not use the compression tool ( see http://ut2k3maps.gaming.stny.com/ ) to compress the file and then upload it to the redirect site. All done.
People will love you for it. Instead of 15, 20 or more minutes to download, people will be back playing in less than a minute to a minute or two. (56k's take longer but still save a ton of time).
There are other public redirects. Maybe some other people will post them for interested server admins.