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Table football ...

Posted: 11-07-2003 19:02
by UnrealKrake
UPDATE: First version of the map released

DB-SoccerV1 placed in a ceiling room of a house on a table football field.

Features:

- The so called Table Football Players (TFPs) are interacting when they are hit by the ball. (causes fps loss in the first beta)
- The defense TFPs boost you to the ballspawn point
- Deathball Live TV working
- the cubes showing the score now moving the right way ;)
- some other little things ...

Just released this early beta to make sure i'm going in the right direction. Please critizise what you dislike.

I can still change a lot, what i just need are your thoughts ;)

Grab it here and open the so called .lol file with Winzip (must rename it cause of tripod) :(

DB-SoccerV1.zip.lol

Old news:

Don't know if you like this idea (cause of GreenBaize), but it differs...

I made some screens of this very early version (just to see if you would like this idea...)

These are the latest shots:

none selected

Here are old ones, sorry but i don't have so much time do develop the map fast :(

Tableview 1
Closer Table View
Tableview 2
Television with Deathball Live TV

Outdated shots:

Image
Image
Image
A closer view to the Table
The Telescreen showing "Deathball Live" channel ;)

some comments please ;)

Posted: 11-07-2003 19:07
by gnomeh
looks fun :)

Posted: 11-07-2003 19:22
by Armagon
Interesting.

Posted: 11-07-2003 19:33
by Axl
looks like a great idea, wonder y no-one thought of this design before.. keep going :)

Posted: 11-07-2003 21:20
by Surge
might wanna raise the guys up a bit... looks nice tho... if you could get someone to model them they'd look even better.

Posted: 11-07-2003 23:24
by L33FY
Yeah, raise up and it looks awesome =D

Posted: 12-07-2003 04:59
by SkaTallica
j/w, are the foozball ppl (the ppl on the sticks, duno what else to call them :p) made from brushes or static meshes?... i like the idea btw

Posted: 12-07-2003 10:03
by -plær-
Do/will the stick players have karma?
So that if you hit them/shoot the ball at them, they will spin? That would be cool.

Posted: 12-07-2003 12:22
by DavidM
trying to run around and pass between these wooden players would be annoying, you get stuck all the time etc.
no?

Posted: 12-07-2003 13:35
by YoYo789
not if you raised them high enough, but then it might be a little unrealistic

Posted: 12-07-2003 13:50
by Surge
or maybe make them all Karma based and have the ball whack through them and mak them spin. The only exceptions would be the top bars which wouldn;t be too annoying due to their streamline characteristics.

Also, the keeper ones you have currently wont work well. Remove or make it stand straight up in the air. Currently its just crying "funny bounce"

Posted: 12-07-2003 14:42
by Axl
how about rather than just a map, make it a MOD?

/me looks at rens :D

each player on the server controls one of the lines of men :D hehe

Posted: 13-07-2003 00:20
by RevBillyG
or maybe make them all Karma based and have the ball whack through them and mak them spin.


and if you ever get that working online, I'll be first at the queue asking you how you did it ;)

Keep up the good work tho, there's always a pace on my HDD for original works.

Posted: 13-07-2003 00:32
by Surge
Rev, it would need some custom coding but i would assume you could use volumes on both sides slightly awak from the players to cause the static mesh set to move. Mind you, it would return to its previous position after being moved.

It would basically be a mover trigger. No real hard task. I have a friend that coded that map DB-Defrost where you hit the cleaver in the back of the net with the ball and it dunks the keeper... the floor drops out beneath them and saws them up :D... I would assume if you couldnt make the static meshes spin doing an invisable trigger infront of them or you could at least use a mover trigger for them to flip once the ball hits it.

Posted: 13-07-2003 02:00
by Rens2Sea
TEZC-Axl wrote:
/me looks at rens :D


/me hides :o