Dedicated server ignores replays
Posted: 08-05-2013 22:55
Hello,
I'm trying to run a dedicated server with Deathball on board (note that the server is multi-mode) and I just wonder why replays after each goal as well as end game replays don't work. In the settings both these options are enabled:
Replayamount=1
bEndGameReplays=True
The server log says the following:
ScriptLog: Deathball::InitGame : KeeperMaxHoldTime 10
ScriptLog: Deathball::InitGame : KeeperMaxHoldResetTime 5
ScriptLog: Deathball::InitGame : bLongShots True
ScriptLog: Deathball::InitGame : bPracticeMode False
ScriptLog: Deathball::InitGame : SelfGoalMax 0
ScriptLog: Deathball::InitGame : MaxIdleTime 0
ScriptLog: Deathball::InitGame : EndGameType 1
ScriptLog: Deathball::InitGame : OvertimeTime 5
ScriptLog: Deathball::InitGame : b2GoalWin False
ScriptLog: Deathball::InitGame : bShortReset False
ScriptLog: Deathball::InitGame : ReplayAmount 1
ScriptLog: Deathball::InitGame : EndGameReplays True ALWAYS false in the current build
ScriptLog: Deathball::InitGame : bOnlyDistanceGoals False
ScriptLog: Deathball::InitGame : bSpamProtection True
I suppose this "EndGameReplays True ALWAYS false in the current build" could be a reason but I've no idea what does it mean.
Thanks in advance.
I'm trying to run a dedicated server with Deathball on board (note that the server is multi-mode) and I just wonder why replays after each goal as well as end game replays don't work. In the settings both these options are enabled:
Replayamount=1
bEndGameReplays=True
The server log says the following:
ScriptLog: Deathball::InitGame : KeeperMaxHoldTime 10
ScriptLog: Deathball::InitGame : KeeperMaxHoldResetTime 5
ScriptLog: Deathball::InitGame : bLongShots True
ScriptLog: Deathball::InitGame : bPracticeMode False
ScriptLog: Deathball::InitGame : SelfGoalMax 0
ScriptLog: Deathball::InitGame : MaxIdleTime 0
ScriptLog: Deathball::InitGame : EndGameType 1
ScriptLog: Deathball::InitGame : OvertimeTime 5
ScriptLog: Deathball::InitGame : b2GoalWin False
ScriptLog: Deathball::InitGame : bShortReset False
ScriptLog: Deathball::InitGame : ReplayAmount 1
ScriptLog: Deathball::InitGame : EndGameReplays True ALWAYS false in the current build
ScriptLog: Deathball::InitGame : bOnlyDistanceGoals False
ScriptLog: Deathball::InitGame : bSpamProtection True
I suppose this "EndGameReplays True ALWAYS false in the current build" could be a reason but I've no idea what does it mean.
Thanks in advance.