Gun delay?

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Fruitcake
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Gun delay?

Post by Fruitcake »

Hmm has any1 noticed that sometimes when as soon as u get the ball u cant shoot it or lock onto sum1 straight away? u normally have to wait like 1 second be4 u can... :rolleyes:
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Fruitcake
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Post by Fruitcake »

7 views and not a reply ? O_O
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fro
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Post by fro »

i thought the weapon delay was .1 secs but, just like you, id have to read the changelist to see the answer
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DavidM
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Post by DavidM »

this is some kind of catch-lag
it has always been there, dunno what it is tho :/

only difference, in 1.8 the catch sound plays when the catch lag is over, not before....thats why you only notice it now.
GazMaN
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Post by GazMaN »

i remeber playin a beta just b4 release and the catch delay had completely dissapeared !
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MeSSiaH{FCU}
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Post by MeSSiaH{FCU} »

played it offline?
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DavidM
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Post by DavidM »

bullshit, then you were just lucky :|
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XiLLeRaToR
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Post by XiLLeRaToR »

DavidM wrote: bullshit, then you were just lucky :|


lol, never become a boss or something in a company=/
ur people skills are close to non existant
Fallen
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Post by Fallen »

DavidM r not good PR man. Need someone else!
Harold|ZBN
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Post by Harold|ZBN »

fruitcake it seems to happen when u press the right mouse button at the same time as catching.
GazMaN
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Post by GazMaN »

i swear to god, we had an eng scrim, and 2 or 3 of us noticed that gun delay had gone, soon as we got ball we could pass it!
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Surge
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Post by Surge »

short answer:
ya.. that delays really annoying... its an animation confliction.

long answer:
When 2 animations queue up on eachother they cant play the next animation untill the first animation is complete because the weapon may warp positions in game and look VERY un-professional. The solution is an animation queue system when you cant preform something untill the animation is complete for the pervious.

In other words, even though "gun switch time" is .1 seconds, if the animation is ANY longer than .1 seconds the gun delay actually uses the animation time (which is frustrating). If 1 animation takes place, like firing the hammer, and you catch the ball you have to wait for the end of the hammer animation and wait for the gun switch animation to play before you can do anything.

solution: make the hammer animation shorter to the "blast effect" takes as long as the animation. The blast being about .1 seconds and the animation somewhere near .25. That .15 second difference stacks with the .1 gunswitch making the actual gunswitch dealy .25 seconds like it was with 2 guns.

If your going to use one gun, at least make it work right.
Last edited by Surge on 21-07-2003 19:24, edited 1 time in total.
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Fruitcake
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Post by Fruitcake »

well id like this to be fixed in the next version pls...because that 1 second can mean me dying or the ball being in the net :rolleyes:
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Diab
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Post by Diab »

i think the 1 second wait adds skill, means you cant be cheap catch the ball just before you enter the enemy pzone and lob it in with pass.. its quite cheap.

least with a little time you can also aim.
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The_One
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Post by The_One »

cheap? that takes superb timing! :/
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