I've heard more and more talk about more depth in db (meh..3 posts is a lot

First of all, im NOT trying to throw over the game entirely, and im NOT trying to convince ppl or posting a poll to make ppl vote and say "Ha! davidm, i r right and u mæk game teh suck!!11", nah, just posting my ideas and hoping the subject will be talked about more :p.
Neway, back to the point, because it's clearly obvious every1 prefers volleys above shots (sometimes, sadly) and for a reason. They're much too easy for their power (my opinion :p bring on the discussion once again

So here, a few suggestions to make volley harder to do, and less overpowered.
First of all:
-Bring back volley power to about 400 less than now, yes this may not seem like much, but a lot of rules that will follow will allow u to add to this, this would make the default volley power to begin with 1400, as it is now 1800 by default.
-Keep the current "move forward = more power"-rule, but expand it a little. First of all, make the volley power u get by moving forward about 2000uu w/o sprint, with sprint, make this about 2500 (!), yse, 2500, which is a lot, and even more than now. BUT, when sprinting, make the volley radius and aimcone actually go smaller (to about 60% of what it is now), so it will be harder to pull off (since ur concentrating on running real hard for a shot sprint, which is acceptable and realistic in a way). Also when going sideways, take off 100, so ull get a 1300uu shot.
When going backwards, take off 400 (!), ull get a p00p shot, but at least its still enough and u can pull off some stuff with this, as a last resort, also when ur boosted back, u can mostly still score now, but when this is implemented, ull end up with a bad shot.
Also, when running/jumping backwards, u might also wanna make the aimcone and range smaller to anywhere between 40 and 70% of what it is now, because a volley shudnt be done as easily when moving backwards.
-Bring back the rule where assist power changes the volley shot's power. I remember something like this (where volley power was added to shot power) being used in an early version of db when volley was just implemented (right? ^^;), and it was a good idea. Because atm, u can make a slow shot into just as hard of a volley as u can do with a faster and harder-to-hit assist. If this is implemented, teams will have to make the assists harder, lay off the cata-whoring (or regular right-click passes on the ground), and it will make volleys more skill based.
Make it so that the slowest shot will take off about 500uu, and the hardest shot will actually add 100 or 200uu, make this either a gradual system, using -400 on a 1% loaded shot, and +100/200uu on 99% loaded, and just make everything in between range gradually between that, or make it a layer system, with about 3/4 layers, like -400, -250, +0, +100/200.
A volley on an overload shot shud have either no bonus, or a -100uu decrease of power.
-Make assist direction matter for the volley. Atm, most volleys are done on perpendicular (is that the right word? ^^;) assists, which is perfectly acceptable and logical strategically. Yet i think there should be an award for both volleying shots from the back, and from the front. Both would have to either add 200/300, or make volleys from shots that go the same way as the volley is targeted result in a volley bonus of +300, and make the assists towards u, give a bonus of +100/200.
I hope you all like my ideas, mind u im not sure about the numbers yet, and i know some stuff is way too hard to code unless u use a layer system (especially last 2 points). All i know is that the basic power u start with shud be a lot lower than it is now (preferably lower than 80% shot power, dunno what that is

This would result in the worst shot being either a:
-Volley shot on a low-powered shot from the side, while moving backwards, using sprint (which in this case doznt add more forward power, but does make ur aimcone/range smaller);
-Volley shot on a low-powered shot from the side, while moving sideways, using sprint (which in this case doznt add more forward power, but does make ur aimcone/range smaller).
The best shot would be a Volley shot on a 99% charged shot (or at least just before overload), moving forward, the assist going the same way as the volley is targeted, using sprint.
This all would result in:
- More depth;
- More need for skill in perfect volleys;
- More use of shots ("hopefully" and "hopefully eventually"

- More types of attackers or teams changing tactics to a less volley orientated one (because perfect volleys would take too much skill);
- Maybe more teams/players wanting to use sprint, because it will actually have more of a tactical advantage than now (which is minimal now, just because mostly sprint is abused and certainly not used tactically); and
-Less whoring of the "catalyst"-move, which is done by passing (= semi-slow shot) directly at some1 in the air, mostly moving backwards on the last jump (which is mostly when the ball will be actually volleyed), and also mostly assisted from the side, thus making it less effective with the new rules. Hence, the cata would only be really usefull against weak defense, as a last resort, or when there's not enough time, like when a counter needs to be finished fast before more defense arrives.
I hope you all have read these suggestions, now let the discussions begin

(ps: im sure i forgot something, but u will get the idea mainly just out of the 4 points above)
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