DB-Avenir

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Twigstir
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DB-Avenir

Post by Twigstir »

Avenir is released.

The famous Avenir arena has humbled many deathball players. If you want to be considered an elite deathball player you have to master Avenir.


For screenshots and the download: http://www.pcgamemods.com/2023/

Other sites

http://www.ut2003hq.com/pafiledb/pafile ... le&id=2681

http://www.ut2003files.com/file.info?ID=17684
Last edited by Twigstir on 18-08-2003 01:29, edited 1 time in total.
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Armagon
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Post by Armagon »

I prefer Hex. It has a nicer variation in gameplay.
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Post by Fallen »

Make the damn goals the same as every other map, hexagon shaped goals are not good. I would make the size of teh map bigger, just a little. Why? because of the way the game should flow. It's kinda like a crooked smallcube with different angles.
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Armagon
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Post by Armagon »

That's the whole point.
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Twigstir
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Post by Twigstir »

The goals have the same area as cube goals. Same height, corners cut, wider to make up for the corners.

Avenir is quite a bit bigger than small cube but, it is still a small map. Short night is inbetween smallcube and Avenir. ShortNight, Avenir, and Hex are all small maps - mainly for volley only games. Midnight will be a mid size map for shooting games. When I get back from vacation I will finnish MidNight. I think it looks and plays great. It has a new layout.

I don't plan on making cube maps. They have been done. I try to give players a different experience with my maps. I think deathball can be more than just a soccer game with gameplay the same on every map. The angles ( simple 45% ) change the way the map is played. I'm tired of people doing the same stuff time and time again. The angles give the game a little different feel and new tricks will come off of this. Example: Avenir has a glass ceiling which you can use to set yourself up with a nice shot. Done right the ball will hit the glass, come straight down in front of you for a wild volley shot at the goal.

Players seem to be too set in their ways. Learn some new new tricks by playing differnet maps. The same old crap time after time gets boring. This is a great mod. It does not have to be just a soccer/football game.
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Surge
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Post by Surge »

umm the Pboxs and nets on maps are scaled to dodge distance. Theres a reason for this and its not so you can cut the corners off and make them wider...
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Twigstir
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Post by Twigstir »

The dodge works fine for the goal. The wider goal is a cross bar lenght wider on each end. I did many tests before I made this goal. It's a different shape but no harder or easier than cube goals for offence or defence. A normal dodge goes farther than the goal width of cube goals and my hex goal.

Novembers goals are shorter than cubes. This does not seem to crush the offence or destroy peoples enjoyment of the game when playing November. It's an alterantive. I made another alternative. If people have to play a little different with a hex goal than a cube goal, good. Some difference in game play from map to map is good. Who would want to play a mod with just one map. Spaceballs plays different than cube and many people seem to like the map.

The Hex goal is just a little change and I hope some people enjoy it.
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Armagon
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Post by Armagon »

I really like the twist in gameplay, it makes a nice change. The problem is that the change in gameplay is something most DB players aren't used to. Because of this, they initially tend to not do so well. Consequentially, many players shun the map before they even give it a real chance. I'm sick of cube maps. I don't care that I don't do as well as I normally do. For me, non-cube maps are simply, a lot of fun.
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Twigstir
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Post by Twigstir »

Armagon wrote: I prefer Hex. It has a nicer variation in gameplay.


I perfer Hex myself. I made this one because it's more traditional and more people might give it a try. I hope they will like it and give Hex a shot. Besides there are too few small maps.
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Armagon
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Post by Armagon »

*Nods*
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Twigstir
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UnrealMachine.com's UT2003 Deathball 1.8 server

Post by Twigstir »

You can now also play Avenir and all my other maps on "UnrealMachine.com's UT2003 Deathball 1.8 server".
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DavidM
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Post by DavidM »

as insane said, goals need to be the same as in regular maps :|
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Armagon
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Post by Armagon »

No they don't. The goals in Avenir are fine the way they are.
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Surge
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Post by Surge »

no... the goals are lame. Just make them normal ffs.
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